Who’s recompiling what.
A list of recomp, source port and decomp projects, one row per project, each with its public repository and its latest commit. Check here before you start on a game to see whether someone is already working on it.
- Rows
- 3088
- Recomp
- 1765
- Source port
- 319
- Decomp
- 1004
- Active
- 2539
- Want help
- 162
- Unclaimed
- 2407
New here? What the words in the table mean
- Decomp
- People read the game’s original program and write its source code back, function by function, until it builds the exact same game. It is groundwork: on its own it gives you no new version to play.
- Recomp
- A tool converts the console’s program into code a PC or a phone runs directly, with no emulator. You bring your own copy of the game.
- Source port
- The game rebuilt for today’s machines from source code: a decomp, a disassembly, a rewrite, or code its developers released. You bring the game’s files.
- Toolchain
- The tool or framework a project is built with, such as N64recomp or Rexglue. Projects on the same toolchain often share fixes and know-how.
- System and Runs on
- System is the console or computer the game comes from. Runs on is where this project’s version plays: Windows, Linux, Android… It is left empty when the project only says “PC port” and names no operating system. Games from consoles still on sale (Switch, Switch 2, PS5, Xbox Series) are not shown.
- Status and activity
- Status is written by the project’s owner. The dot next to Last commit is automatic: green when someone worked on it in the last 3 months.
3088 rows · whole table
Projects for games from consoles still on sale (Switch, Switch 2, PS5, Xbox Series) are not shown.
| Advance Wars: Days of Ruin | NDS | decomp | Objdiff | Advance Wars: Days of Ruin Decompilationby Sinon-Hecate-II | In progress | 2026-11-08 | 2026-10-30 | claimed | ||
| Angry Birds | PC (Windows) | decomp | BurnerAccount-dec/linnut1.6.2-decompby BurnerAccount-dec | In progress | v3.0 | 2026-11-08 | 2026-10-26 | claimed | ||
| Animal Crossing: New Leaf | 3DS | decomp | 3dsd | acnlwa-decompwants helpby AlgebraManiacABC | In progress | 2026-11-08 | 2026-09-26 | claimed | ||
| Animal Crossing: Wild World | NDS | decomp | Objdiff | acww-decompby banatic | Complete | 2026-11-08 | 2026-10-15 | claimed | ||
| Army of Two | Xbox 360 | Windows | recomp | Rexglue | Army of Two Recompilationby OpenPortroid | Released | v1.4.3 | 2026-11-08 | 2026-10-17 | claimed |
| Azure Dreams | PS1 | decomp | thingstuffs/azure-dreams-decomp | 2026-11-08 | 2026-09-26 | no | ||||
| Banjo-Kazooie | N64 | decomp | n64decomp/banjo-kazooie | 2026-11-08 | 2026-09-24 | no | ||||
| Banjo-Kazooie: Nuts & Bolts | Xbox 360 | Android | recomp | Rexglue | Innersargento/Renut-Android | 0.5.0 | 2026-11-08 | 2026-10-15 | no | |
| Betrayal at Krondor | PC (DOS) | Windows / Linux / Android | source port | Unity | BaK-Againwants helpby JvE | Playable | v0.5.0-beta | 2026-11-08 | 2026-10-18 | claimed |
| Black & White | PC (Windows) | decomp | openblack/bw1-decomp | archived-reassembly-attempt | 2026-11-08 | 2026-09-26 | no | |||
| Blood Wake | Xbox | Windows | recomp | Xboxrecomp | Blood Wake Recompwants helpby minimalice92 | Released | v0.3.3 | 2026-11-08 | 2026-10-31 | claimed |
| Bloodborne | PS4 | Windows | recomp | Bbport | Supermedo/bloodborne_pc | windows-v1.9.8.4 | 2026-11-08 | 2026-10-14 | no | |
| Body Harvest | N64 | decomp | jaytheham/body-harvest-decompilation | 2026-11-08 | 2026-09-26 | no | ||||
| Bomberman 64 | N64 | decomp | Doridian/Bomberman64 | Exploring | 2026-11-08 | 2026-10-22 | claimed | |||
| Bomberman 64 | N64 | source port | Doridian/Bomberman64 | Exploring | 2026-11-08 | 2026-10-22 | claimed | |||
| Brute Force | Xbox | decomp | firebirdjsb/BruteForceDecomp | 2026-11-08 | 2026-10-26 | no | ||||
| Bushido Blade 2 | PS1 | decomp | tgg12321/BushidoBladeDecompile | pre-slim-2026-10-01 | 2026-11-08 | 2026-09-26 | no | |||
| Carmageddon II: Carpocalypse Now | PC (Windows) | decomp | Link4Electronics/Carpocalypse2 | 0.79 | 2026-11-08 | 2026-09-26 | no | |||
| Championship Manager 01/02 | Mac | macOS | recomp | Cm0102 aot | CM 01/02 for Apple Siliconby VictorDMor | Playable | 2026-11-08 | 2026-10-15 | claimed | |
| Chrono Cross: The Radical Dreamers Edition | PC (Windows) / PS1 | Windows | source port | Sdl3 | OpenCrossby sp-hy | Playable | v0.5.2 | 2026-11-08 | 2026-11-02 | claimed |
| Chrono Trigger | SNES | source port | zdiemer/chrono-trigger-reimplemented | 2026-11-08 | 2026-10-15 | no | ||||
| Chrono Trigger | NDS | Windows / Linux | recomp | power-pudu/egg-of-time | v1.1.0 | 2026-11-08 | 2026-11-02 | no | ||
| Command & Conquer: Red Alert 2 | PC (Windows) | decomp | mischa85/RedAlert2 | 2026-11-08 | 2026-11-02 | no | ||||
| Condemned 2: Bloodshot | Xbox 360 | Windows | recomp | Rexglue | psxrestore/Condemned2Recomp | 0.6.0 | 2026-11-08 | 2026-09-24 | no | |
| Crackdown 2 | Xbox 360 | decomp | matty45/Crackdown2-Decomp | 2026-11-08 | 2026-10-26 | no | ||||
| Dance Central 3 | Xbox 360 | decomp | rjkiv/dc3-decomp | 2026-11-08 | 2026-09-24 | no | ||||
| Dark Chronicle | PS2 | decomp | TheMoonPeople/ChronicleTwo | 2026-11-08 | 2026-10-05 | no | ||||
| Demon's Souls | PS3 | Windows / Linux | recomp | Ps3recomp | Soulbrandt | Released | v0.1.1 | 2026-11-08 | 2026-10-15 | claimed |
| Diablo II | PC (Windows) | Windows | decomp | Ghidra, Ghidra-reconstruct, Mingw-w64 | Redivivuswants helpby jaenster | Playable | 2026-11-08 | 2026-10-25 | claimed | |
| Digimon World 2 | PS1 | PS1 | decomp | Splat | Digimon World 2 decompilationwants helpby Wyrelade | Complete | 1.6.0 | 2026-11-08 | 2026-11-06 | claimed |
| Digimon World 3 | PS1 | Windows | source port | Sdl3, Opengl | Digimon World 2003: native PC portwants helpby Feerdus | In progress | v0.18.8 | 2026-11-08 | 2026-10-15 | claimed |
| Dirge of Cerberus: Final Fantasy VII International | PS2 | decomp | YEperik/ff7-doc-decomp | 2026-11-08 | 2026-10-12 | no | ||||
| Doom | PC (DOS) | Windows | source port | bradharding/doomretro | v6.3 | 2026-11-08 | 2026-10-15 | no | ||
| Dragon Ball Z: Budokai 2 | PS2 | Windows | recomp | Ps2recomp | 7v0biscuit/OpenKai2 | Playable | v0.1.91 | 2026-11-08 | 2026-11-02 | claimed |
| Dragon's Crown Pro | PS4 | Windows | recomp | Shadps4-derived runtime | Dragon's Crown Pro PC Portby saulob | Released | v1.1.1 | 2026-11-08 | 2026-10-15 | claimed |
| Drakengard 3 | PS3 | recomp | k1gs/Drakengard3Recompile | 2026-11-08 | 2026-10-19 | no | ||||
| Driveclub | PS4 | Windows / Linux | recomp | OverkillLabs3/driveclub-recomp | v0.4.1 | 2026-11-08 | 2026-10-28 | no | ||
| Duke Nukem: Time to Kill | PS1 | Linux | recomp | Psxrecomp | Duke Nukem: Time to Kill Recompiledwants helpby MusicMonsterMod | In progress | 2026-11-08 | 2026-10-05 | claimed | |
| El Chavo Kart | Xbox 360 | Windows / Linux / Steam Deck | recomp | Rexglue | Chaves Kart (El Chavo Kart) Recompiledby saulob | Released | v0.1.0 | 2026-11-08 | 2026-11-07 | claimed |
| Excite Truck | Wii | decomp | orangedude27/excite-truck | 2026-11-08 | 2026-10-06 | no | ||||
| F-Zero GX | GameCube | decomp | karamzov123/fzero-gx-decomp | 2026-11-08 | 2026-09-26 | no | ||||
| Fable 2 | Xbox 360 | Windows | recomp | Rexglue | himdo/Fable-2-Recomp | 1.5.1_tag | 2026-11-08 | 2026-09-26 | no | |
| Fire Emblem: Awakening | 3DS | Windows | recomp | 3dsrecomp | Fire Emblem: Awakening for Windowsby Zelkin1 | In progress | v1.0.7 | 2026-11-08 | 2026-11-06 | claimed |
| Fire Emblem: The Blazing Blade | GBA | decomp | MokhaLeee/FireEmblem7J | 2026-11-08 | 2026-09-24 | no | ||||
| Forza Horizon | Xbox 360 | Windows / Linux / macOS / Android | recomp | Rexglue | arcanite24/pinyon-shift | v0.8.2 | 2026-11-08 | 2026-09-26 | no | |
| Forza Horizon 1 | Xbox 360 | Windows / Linux / Steam Deck | recomp | Rexglue | Dyotson/RecompiledForzaHorizonby Dyotson | Playable | v0.2.9 | 2026-11-08 | 2026-10-12 | claimed |
| Fossil Fighters | NDS | decomp | Sojews/fossil-fighters-decomp | 2026-11-08 | 2026-10-15 | no | ||||
| FreeSpace 2 | PC (Windows) | Windows / Linux / macOS | source port | scp-fs2open/fs2open.github.com | release_26_2_0 | 2026-11-08 | 2026-10-15 | no | ||
| God Hand | PS2 | Windows | recomp | Ps2recomp | God Hand: Rearmedwants helpby K | Playable | 2026-11-08 | 2026-10-23 | claimed | |
| God of War III Remastered | PS4 | Windows / Linux | recomp | Bbport | FelipePrado0/gow3_pc | windows-v3.1.0 | 2026-11-08 | 2026-10-14 | no |
Version (newest release or tag) and Last commit are read from the repo once a day. The dot next to the date: green under 3 months, amber from 3 months, grey from 6. Toolchain is filled in only when the repo names its recompiler or toolkit, or by whoever claims the row; its menu lists a tool once three rows from at least two owners name it, the rest is under Other. System is the platform of the original binary the project works from (console, computer or arcade), as its owner states it; Runs on is where this project's build lands, as its owner states it; until they do, the platforms named in the file names of the newest release. Its menu lists a platform the same way as Toolchain, three rows from at least two owners, the rest under Other, and leaves out a decompilation's own console (the cell keeps it). A cell is left empty when nothing says it for sure. Status, notes and the maintainer's name are written by whoever claims the row. On an unclaimed row they stay empty rather than guessed. A game's title opens its page, with every detail of its projects.
Nothing matches those filters. Clear them, or add the project yourself.
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Rules
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01 / Public repository
Each row points to a public repository that already exists, so the list only holds projects that have started. The link is checked when the row is added and again every day.
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02 / Inactive projects
A project shows as Quiet after 3 months without a commit and Dormant after 6, whatever its status. This is only a date: a dormant project may still be alive, so ask before you assume nobody is on it. A project its owner marks Complete doesn’t get these labels.
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03 / Recomp, source port and decomp
A recomp uses a tool to turn the original binary into code that runs natively. For a console with a PC-like processor (PS4), it can also mean running the original code on a runtime written for that game. A source port builds the game for current machines from source code people wrote back: a decompilation, a disassembly or a rewrite. A decomp is that source code itself, in C or in assembly, rebuilding the original binary; a disassembly counts as a decomp. Each kind has its own row and its own filter. A repository that does two of them has two rows.
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04 / Anyone can add, the owner decides
Anyone can add a project they found. It shows as unclaimed and holds only what the repository says. Until it is claimed, anyone can correct it. The repository’s owner can claim it with a file in the repository or with the form; after that, only they can change the row, and the scans leave it alone.
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05 / Several projects on one game
When two projects work on the same game, both get a row.
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06 / No ROMs
No game files and no links to them. A row that has one is refused automatically, and removed if one gets through.
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07 / Consoles still on sale
Projects for games from consoles still on sale (Switch, Switch 2, PS5, Xbox Series) are not listed, out of respect for games their makers still sell. An older game that also runs on one of them is listed: what counts is the console the game comes from.
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08 / Flash and Java games
Games made for Flash or for Java phones (J2ME) are not listed. The board covers games from consoles, handhelds and computers.
Add a project
Your project or someone else’s, to add, correct or claim a row: put a file in your repository, or fill in a form. A bot checks the repository and updates the table within a few minutes.
What this is
Why it exists
Recomp projects are spread over Discord servers, GitHub and Reddit threads, so it is hard to know whether someone is already working on the game you want to pick. Some games have two or three projects while many others have none. This list puts them in one place.
Where the rows come from
Owners add their own projects with a file or the form. A script also searches GitHub every week; it started partly from older community lists. It copies only what a repository says about itself: game, system, kind of work, commit dates, release tags. It leaves status, notes and names empty, and values that aren’t clear are checked by hand. It still gets some rows wrong. Corrections sent through the form fix them and help improve the script, and an owner who claims their row writes it from then on.
What a row means
Someone has public code for this game. A row doesn’t reserve the game or rate the work. The site has no downloads, no ROMs and no links to either.
Terms of use
Free to use
Read the table, search it, link to it, follow the feed, and let an assistant read it for you. Quoting a few rows with a link back to the board is fine.
Not free to copy
Copying the whole table, or a substantial part of it, into another site, list or dataset needs written permission. Each row states public facts about a public repository and those facts belong to no one; what is protected is the collection and the work of finding and checking it. The site’s code is not licensed for reuse.
Yours stays yours
What a maintainer writes in their own .recomp.json remains theirs.
The board only displays it, and stops the day the file is deleted. The file’s
format is open: any other list may read it too.