PS4
Bloodborne
6 projects on the board for the PS4 version: 5 recomp, 1 decomp.
- First released
- 2015
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Supermedo/bloodborne_pc | no | Bloodborne running natively on Windows 10/11: launcher in 13 languages, DLSS, FSR 3.1/4, unlocked FPS, cheats, mods, one-click updates. | Bbport | Windows | windows-v1.8.1 | 2026-10-15 | 2026-10-15 | 2026-10-06 | GPL-2.0 | C++ | public | bloodborne-supermedo | ||
| decomp | Yharnam-Hunters/Paleblood | no | A decompilation of Bloodborne (CUSA03173 v1.09) with its own runtime: the game's code rewritten as readable C++, one verified function at a time. The game doesn't run on it yet; 21 functions verified. No game files included. | 2026-10-15 | 2026-10-07 | GPL-2.0 | Python | public | bloodborne-yharnam-hunters | ||||||
| recomp | bloodborne-native/bloodborne-recomp | no | A static recompiler for Bloodborne (PS4): turns your own copy of the game's code into native C. With bbcpu, an x86-64 interpreter and arm64 translator. | 2026-10-13 | 2026-10-10 | GPL-2.0 | C | public | bloodborne-bloodborne-native | ||||||
| recomp | deadinside28/bloodborne_pc | no | Bbport | Linux | 0.6-pre1 | 2026-10-15 | 2026-10-10 | 2026-10-01 | GPL-2.0 | C++ | public | bloodborne-deadinside28 | |||
| recomp | Astrr00/BloodbornePC | no | Native, open-source PC port of Bloodborne (PS4, v1.09 + The Old Hunters) for Windows and Linux. | PC | 2026-10-09 | 2026-10-07 | GPL-3.0 | C++ | public | bloodborne-astrr00 | |||||
| recomp | BetterCodeGoblin/bloodborne_pc_windows_port | no | Native Windows port of Bloodborne (bbport fork): 120 FPS pacing fix, 21:9 ultrawide, one-step Windows setup. No game files included - bring your own CUSA03173 v1.09 dump. | Bbport | Windows | 2026-10-09 | 2026-10-09 | GPL-2.0 | C++ | public | bloodborne-bettercodegoblin |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.