Xbox 360
Army of Two
5 projects on the board for the Xbox 360 version: 5 recomp, 0 decomp.
- First released
- 2008
- Also released on
- PS3 (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Army of Two Recompilation | claimed | its .recomp.json file | OpenPortroid | Unofficial PC port of the Xbox 360 version of Army of Two (2008). Online co-op supported. | (World) | Rexglue | Released | Windows | v1.5.0 | 2026-11-09 | 2026-11-14 | 2026-10-16 | MIT | C++ | public | Static recompilation with ReXGlue, native Direct3D 12 renderer | Online co-op supported + Direct3D 12. | co-op, online, d3d12, unreal-engine-3, shooter, mouse-keyboard, high-fps | army-of-two-openportroid | ||
| recomp | nikolaygorb/ArmyOfTwoRecomp | claimed | its .recomp.json file | nikolaygorb | Army of Two (Army of 2) 2008 [Xbox360] game static recompilation project based on RexGlue-SDK | title 4541084C | Rexglue | Playable | Windows / Linux / macOS | 1.5 | 2026-11-05 | 2026-11-05 | 2026-09-15 | MIT | C++ | public | Static recompilation of the PowerPC code to x86-64, Direct3D 12 / Vulkan renderer | army-of-two-nikolaygorb | ||||
| recomp | Army of Two (USA) PC Recompilation | claimed | its .recomp.json file | crabinacrabic | Army of Two (2008, Xbox 360) static recompilation for the USA disc (454107F8). Fork of nikolaygorb/ArmyOfTwoRecomp with a controller crash fix and the overbright lighting fix. ReXGlue SDK. | 454107F8 | SHA-1 0228895185eb2f1750c4b729f6cb73c36e82816a | Rexglue | Playable | Windows | 2026-10-15 | 2026-09-29 | MIT | C++ | public | Static recompilation using ReXGlue SDK with controller crash fix and overbright lighting fix | Army of Two (2008, Xbox 360, 454107F8) static recompilation on ReXGlue SDK. Includes controller crash fix and overbright lighting fix. | GitHub | army-of-two-crabinacrabic | |||
| recomp | Genesis5500/ArmyOfTwo-Recomp | no | Experimental native PC port of Army of Two (Xbox 360) via static recompilation on the ReXGlue SDK. Host/glue only - bring your own legally-dumped game files. | Rexglue | Windows | v0.1.0 | 2026-09-10 | 2026-09-10 | 2026-09-10 | GPL-3.0 | C++ | public | army-of-two-genesis5500 | |||||||||
| recomp | automoto/LibreDeux | no | A legal recompilation and digital preservation project for Army of Two | 2026-07-01 | 2026-07-01 | C++ | public | army-of-two-automoto |
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A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.