N64
Banjo-Kazooie
7 projects on the board for the N64 version: 4 recomp, 2 source ports, 1 decomp.
- First released
- 1998
- Also released on
- Xbox 360 (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| source port | HarbourMasters/Lighthouse | no | A Banjo-Kazooie PC port with Anchor multiplayer, romhack and multi-language support, and a built-in randomizer. | SHA-1 1fe1632098865f639e22c11b9a81ee8f29c75d7aSHA-1 ded6ee166e740ad1bc810fd678a84b48e245ab80SHA-1 90726d7e7cd5bf6cdfd38f45c9acbf4d45bd9fd8SHA-1 bb359a75941df74bf7290212c89fbc6e2c5601fe | Windows / Linux / macOS | 1.2.2 | 2026-10-30 | 2026-11-14 | 2024-11-27 | CC0-1.0 | C | public | banjo-kazooie-harbourmasters | |||
| source port | aidenator/Lighthouse-3DS | no | A 3DS port of the Banjo-Kazooie PC port "Lighthouse" | Windows / Linux / macOS | 3ds-v1.2 | 2026-10-27 | 2026-11-10 | 2026-10-17 | CC0-1.0 | C | public | banjo-kazooie-aidenator | ||||
| decomp | n64decomp/banjo-kazooie | no | A decompilation of Banjo Kazooie. (MIRROR of https://gitlab.com/banjo.decomp/banjo-kazooie) | SHA-1 1fe1632098865f639e22c11b9a81ee8f29c75d7aSHA-1 ded6ee166e740ad1bc810fd678a84b48e245ab80SHA-1 90726d7e7cd5bf6cdfd38f45c9acbf4d45bd9fd8SHA-1 bb359a75941df74bf7290212c89fbc6e2c5601fe | 2026-11-08 | 2021-04-24 | CC0-1.0 | C | public | banjo-kazooie-n64decomp | ||||||
| recomp | 8cee/BanjoRecomp-Android | no | Android Port of Banjo-Kazooie made using N64: Recompiled | N64recomp | Android | 2026-09-28 | 2026-09-25 | GPL-3.0 | Java | public | banjo-kazooie-8cee | |||||
| recomp | BanjoRecomp/BanjoRecomp | no | PC Port of Banjo-Kazooie made using N64: Recompiled (Windows/Linux/Mac) | N64recomp | Windows / Linux / macOS | v1.0.2 | 2026-07-31 | 2026-09-25 | 2025-02-18 | GPL-3.0 | C | public | banjo-kazooie-banjorecomp | |||
| recomp | AurelioB/BanjoRecomp-Android | no | Android Port of Banjo-Kazooie made using N64: Recompiled | Android | android-v0.1.2 | 2026-07-13 | 2026-07-13 | 2026-05-26 | GPL-3.0 | C | public | banjo-kazooie-aureliob | ||||
| recomp | CanC-Code/Banjo-recomp-android | no | SHA-1 1fe1632098865f639e22c11b9a81ee8f29c75d7aSHA-1 ded6ee166e740ad1bc810fd678a84b48e245ab80SHA-1 90726d7e7cd5bf6cdfd38f45c9acbf4d45bd9fd8SHA-1 bb359a75941df74bf7290212c89fbc6e2c5601fe | 2026-05-19 | 2026-03-14 | CC0-1.0 | C | public | banjo-kazooie-canc-code |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.