PS1
Digimon World 2
4 projects on the board for the PS1 version: 1 recomp, 3 decomp.
- First released
- 2000
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Progress | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | alexbeavs-ps1-ports/digimon-world-2-recomp | no | Static recompilation of Digimon World 2 (PlayStation). Owned-input kit: you supply your own disc and BIOS. | SLUS-01193 (USA) | Psxrecomp | Windows / Linux / macOS | v0.1.2 | 2026-11-13 | 2026-11-13 | 2026-09-14 | Other | Python | public | digimon-world-2-alexbeavs-ps1-ports | ||||||||||
| decomp | Digimon World 2 decompilation | claimed | its .recomp.json file | Wyrelade | Native Digimon World 2 PC port for Windows & Linux featuring HD graphics, 4K, ultrawide support, German fanmade translation, modern UI, modding tools and ongoing improvements. | SLUS-01193 (USA) | SHA-1 e55ed5bf354def07f0cbf4e1fb7fb5f99204f220 | Splat | Complete | PS1 | v1.6.2-preview | 2026-11-13 | 2026-11-08 | 2026-11-05 | CC0-1.0 | C | public | Matching decompilation with GCC 2.8.1, splat and maspsx, byte-identical main executable and 7 stage overlays | All 1,088 game functions are matched C: the main executable SLUS_011.93 and the 7 stage overlays (STAG0000 to STAG4000.PRO) rebuild byte for byte, checked against the SHA-1 of each retail file. Functions, globals and struct fields are named where the code proves them, and doc/STATE_MAP.md maps every global. The build is shiftable, so the C can be changed and relinked. The PsyQ libraries are Sony's code, not the game's, and stay as split asm outside the progress. | Moving the remaining data out of asm/ Readability of the matched C Documentation | matching, gcc, maspsx, psyq | decomp.dev | digimon-world-2-emrah1818 | |
| decomp | Digimon World 2 decompilation | claimed | its .recomp.json file | Wyrelade | PC port of Digimon World 2 (PS1) built from the matching decomp. Needs your own disc image. | SLUS-01193 (USA) | SHA-1 e55ed5bf354def07f0cbf4e1fb7fb5f99204f220 | Splat | Complete | PS1 | v1.0.0-beta | 2026-10-15 | 2026-10-15 | 2026-10-09 | CC0-1.0 | C++ | public | Matching decompilation with GCC 2.8.1, splat and maspsx, byte-identical main executable and 7 stage overlays | All 1,088 game functions are matched C: the main executable SLUS_011.93 and the 7 stage overlays (STAG0000 to STAG4000.PRO) rebuild byte for byte, checked against the SHA-1 of each retail file. Functions, globals and struct fields are named where the code proves them, and doc/STATE_MAP.md maps every global. The build is shiftable, so the C can be changed and relinked. The PsyQ libraries are Sony's code, not the game's, and stay as split asm outside the progress. | Moving the remaining data out of asm/ Readability of the matched C Documentation | matching, gcc, maspsx, psyq | decomp.dev | digimon-world-2-wyrelade-2 | |
| decomp | Digimon World 2 decompilation | claimed | its .recomp.json file | Wyrelade | Work in progress matching decompilation of Digimon World 2 (PSX, SLUS-01193) | SLUS-01193 (USA) | SHA-1 e55ed5bf354def07f0cbf4e1fb7fb5f99204f220 | Splat | Complete | 100% | PS1 | v1.0-decomp | 2026-10-08 | 2026-09-13 | CC0-1.0 | C | public | Matching decompilation with GCC 2.8.1, splat and maspsx, byte-identical main executable and 7 stage overlays | All 1,088 game functions are matched C: the main executable SLUS_011.93 and the 7 stage overlays (STAG0000 to STAG4000.PRO) rebuild byte for byte, checked against the SHA-1 of each retail file. Functions, globals and struct fields are named where the code proves them, and doc/STATE_MAP.md maps every global. The build is shiftable, so the C can be changed and relinked. The PsyQ libraries are Sony's code, not the game's, and stay as split asm outside the progress. | Moving the remaining data out of asm/ Readability of the matched C Documentation | matching, gcc, maspsx, psyq | decomp.dev | digimon-world-2-wyrelade |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Progress is the share of code that matches in the report a decomp's own build publishes. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.