recomp.board

PS1

Digimon World 2

4 projects on the board for the PS1 version: 1 recomp, 3 decomp.

First released
2000
About the game
Wikidata · Wikipedia
Projects for Digimon World 2 (PS1)
KindProjectClaimedClaimed throughMaintainerDescription (the repository's)Works from (serial)Game file hashToolchainStatusProgressRuns onVersionReleasedLast commitStartedLicenceLanguageRepositoryApproach (owner's)Notes (owner's)Wants help withTagsLinksID
recompalexbeavs-ps1-ports/digimon-world-2-recompnoStatic recompilation of Digimon World 2 (PlayStation). Owned-input kit: you supply your own disc and BIOS.SLUS-01193 (USA)PsxrecompWindows / Linux / macOSv0.1.22026-11-132026-11-132026-09-14OtherPythonpublicdigimon-world-2-alexbeavs-ps1-ports
decompDigimon World 2 decompilationclaimedits .recomp.json fileWyreladeNative Digimon World 2 PC port for Windows & Linux featuring HD graphics, 4K, ultrawide support, German fanmade translation, modern UI, modding tools and ongoing improvements.SLUS-01193 (USA)SHA-1 e55ed5bf354def07f0cbf4e1fb7fb5f99204f220SplatCompletePS1v1.6.2-preview2026-11-132026-11-082026-11-05CC0-1.0CpublicMatching decompilation with GCC 2.8.1, splat and maspsx, byte-identical main executable and 7 stage overlaysAll 1,088 game functions are matched C: the main executable SLUS_011.93 and the 7 stage overlays (STAG0000 to STAG4000.PRO) rebuild byte for byte, checked against the SHA-1 of each retail file. Functions, globals and struct fields are named where the code proves them, and doc/STATE_MAP.md maps every global. The build is shiftable, so the C can be changed and relinked. The PsyQ libraries are Sony's code, not the game's, and stay as split asm outside the progress.Moving the remaining data out of asm/
Readability of the matched C
Documentation
matching, gcc, maspsx, psyqdecomp.devdigimon-world-2-emrah1818
decompDigimon World 2 decompilationclaimedits .recomp.json fileWyreladePC port of Digimon World 2 (PS1) built from the matching decomp. Needs your own disc image.SLUS-01193 (USA)SHA-1 e55ed5bf354def07f0cbf4e1fb7fb5f99204f220SplatCompletePS1v1.0.0-beta2026-10-152026-10-152026-10-09CC0-1.0C++publicMatching decompilation with GCC 2.8.1, splat and maspsx, byte-identical main executable and 7 stage overlaysAll 1,088 game functions are matched C: the main executable SLUS_011.93 and the 7 stage overlays (STAG0000 to STAG4000.PRO) rebuild byte for byte, checked against the SHA-1 of each retail file. Functions, globals and struct fields are named where the code proves them, and doc/STATE_MAP.md maps every global. The build is shiftable, so the C can be changed and relinked. The PsyQ libraries are Sony's code, not the game's, and stay as split asm outside the progress.Moving the remaining data out of asm/
Readability of the matched C
Documentation
matching, gcc, maspsx, psyqdecomp.devdigimon-world-2-wyrelade-2
decompDigimon World 2 decompilationclaimedits .recomp.json fileWyreladeWork in progress matching decompilation of Digimon World 2 (PSX, SLUS-01193)SLUS-01193 (USA)SHA-1 e55ed5bf354def07f0cbf4e1fb7fb5f99204f220SplatComplete100%PS1v1.0-decomp2026-10-082026-09-13CC0-1.0CpublicMatching decompilation with GCC 2.8.1, splat and maspsx, byte-identical main executable and 7 stage overlaysAll 1,088 game functions are matched C: the main executable SLUS_011.93 and the 7 stage overlays (STAG0000 to STAG4000.PRO) rebuild byte for byte, checked against the SHA-1 of each retail file. Functions, globals and struct fields are named where the code proves them, and doc/STATE_MAP.md maps every global. The build is shiftable, so the C can be changed and relinked. The PsyQ libraries are Sony's code, not the game's, and stay as split asm outside the progress.Moving the remaining data out of asm/
Readability of the matched C
Documentation
matching, gcc, maspsx, psyqdecomp.devdigimon-world-2-wyrelade

Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Progress is the share of code that matches in the report a decomp's own build publishes. Game facts are from Wikidata (CC0). The whole table · Add or correct a project