PC (Windows)
Mirror's Edge
1 project on the board for the PC (Windows) version: 1 recomp, 0 decomp.
- First released
- 2008
- Also released on
- PS3 (per Wikidata; no project on the board works from these versions)
- Other platforms
- Xbox 360 (1 project)
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Toolchain | Status | Runs on | Version | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | RunnerRecompiled | claimed | its .recomp.json file | singlemate | Unofficial Xbox 360 to Android ARM64 static recompilation runtime. No game files included. | Xenonrecomp, Rexglue | Exploring | Android | 2026-11-06 | 2026-10-22 | Other | C++ | public | Moving to static recompilation of the PC (Windows, x86) executable to native ARM64 with a D3D9-to-Vulkan layer; the Xbox 360 XEX recompilation (own kernel/XAM runtime, RexGlue Vulkan backend) is the c | Xbox 360 build is playable on Android ARM64 (Lenovo Legion Y700 Gen 4, Adreno 830), 20-30 FPS, GPU-bound by Xenos EDRAM emulation. Work is shifting to a native recompilation of the DRM-free PC release for 60 FPS, resolution and FOV options; the PC part is at the analysis stage. You must supply your own copy of the game; no game files are included. | x86 PE static recompilation (x87, SEH, indirect calls) D3D9 to Vulkan on Android PhysX 2.x on ARM64 | arm64, vulkan, android | mirror-s-edge-singlemate |
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