Xbox 360
Mirror's Edge
1 project on the board for the Xbox 360 version: 1 recomp, 0 decomp.
- First released
- 2008
- Also released on
- PS3, PC (Windows) (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Toolchain | Status | Runs on | Version | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | RunnerRecompiled | claimed | its .recomp.json file | singlemate | Unofficial Xbox 360 to Android ARM64 static recompilation runtime. No game files included. | Xenonrecomp, Rexglue | In progress | Android | 2026-10-26 | 2026-10-22 | Other | C++ | public | Static recompilation of the Xbox 360 XEX to native ARM64, own kernel/XAM runtime, RexGlue Vulkan GPU backend | Runs on Android ARM64 (tested on Lenovo Legion Y700 Gen 4). Reaches the title screen with controller input and a local offline profile sign-in; menus and levels are not reached yet. No audio decoding, no save storage yet. You must supply your own Xbox 360 copy of the game; no game files are included. | Rendering artifacts on distant buildings XMA audio decoding Xbox save storage and device selector | arm64, vulkan, android | mirror-s-edge-singlemate |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project