N64
GoldenEye 007
7 projects on the board for the N64 version: 3 recomp, 3 source ports, 1 decomp.
- First released
- 1997
- Other platforms
- Xbox 360 (3 projects)
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| source port | Sightline | claimed | its .recomp.json file | mscrnt | Modernized, natively compiled engine fork of the GoldenEye 007 N64 decompilation: the full game as a native Windows build with an OpenGL renderer. No ROM included; you supply your own dump. | (USA) | SHA-1 abe01e4aeb033b6c0836819f549c791b26cfde83 | In progress | Windows | v0.3.0 | 2026-10-16 | 2026-10-16 | 2026-09-17 | C | public | Engine fork of the decomp: native Windows build, OpenGL renderer, assets extracted at runtime from your own ROM | Full single-player campaign playable on the native build. Next: squad AI, real-time lighting, and Nightwatch (1 infiltrator vs. up to 7 human guards). | goldeneye-007-mscrnt | ||
| source port | jkdansereau/goldeneye-pc-port | no | GoldenEye 007 (N64, 1997) as a native PC game for Windows, Linux, Steam Deck and macOS. Built from the open decompilation, with widescreen, mouse and keyboard or controller, and split-screen. Not an emulator. | SHA-1 abe01e4aeb033b6c0836819f549c791b26cfde83SHA-1 167c3c433dec1f1eb921736f7d53fac8cb45ee31SHA-1 2a5dade32f7fad6c73c659d2026994632c1b3174 | Windows / Linux | v0.5.0 | 2026-10-07 | 2026-10-07 | 2026-08-30 | MIT | C | public | goldeneye-007-jkdansereau | |||||||
| recomp | chrissotraidis/goldenpad | no | GoldenEye 007, native for iPhone, iPad, and Apple Silicon Mac. Metal, touch controls, and user-supplied retail data. | SHA-1 abe01e4aeb033b6c0836819f549c791b26cfde83 | v0.2.2 | 2026-09-30 | 2026-10-04 | 2026-08-03 | Swift | public | goldeneye-007-chrissotraidis | |||||||||
| source port | andrewnakas/goldeneye-cleanroom | no | GoldenEye 007 from the n64decomp/007 decompilation with every ROM asset regenerated (clean room), playable in the browser | 2026-09-26 | 2026-09-26 | Python | public | goldeneye-007-andrewnakas | ||||||||||||
| recomp | cblock85/GoldenEye64Recomp | no | Native macOS and Linux port of GoldenEye 007 (N64) via static recompilation (N64Recomp + RT64). No emulator. Contains no ROM or game assets — you supply your own cartridge dump. Optional builds ship zero game code and recompile from your ROM at launch. | SHA-1 abe01e4aeb033b6c0836819f549c791b26cfde83 | N64recomp | macOS | v1.0.0 | 2026-08-20 | 2026-08-20 | 2026-08-20 | GPL-3.0 | C++ | public | goldeneye-007-cblock85 | ||||||
| decomp | n64decomp/007 | no | A decompilation of Goldeneye 007 brought to you by a bunch of clever folks. (MIRROR of https://gitlab.com/kholdfuzion/goldeneye_src) | SHA-1 abe01e4aeb033b6c0836819f549c791b26cfde83SHA-1 2a5dade32f7fad6c73c659d2026994632c1b3174SHA-1 167c3c433dec1f1eb921736f7d53fac8cb45ee31 | 2026-08-17 | 2020-02-17 | C | public | goldeneye-007-n64decomp | |||||||||||
| recomp | kholdfuzion/GoldenRecomp | no | WIP Recompilation of a game about a special agent who saves the world from a traitor. | N64recomp | 2026-07-05 | 2025-03-05 | GPL-3.0 | C++ | public | goldeneye-007-kholdfuzion |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.