recomp.board

N64

GoldenEye 007

7 projects on the board for the N64 version: 3 recomp, 3 source ports, 1 decomp.

First released
1997
Other platforms
Xbox 360 (3 projects)
About the game
Wikidata · Wikipedia
Projects for GoldenEye 007 (N64)
KindProjectClaimedClaimed throughMaintainerDescription (the repository's)Works from (serial)Game file hashToolchainStatusRuns onVersionReleasedLast commitStartedLicenceLanguageRepositoryApproach (owner's)Notes (owner's)ID
source portSightlineclaimedits .recomp.json filemscrntModernized, natively compiled engine fork of the GoldenEye 007 N64 decompilation: the full game as a native Windows build with an OpenGL renderer. No ROM included; you supply your own dump.(USA)SHA-1 abe01e4aeb033b6c0836819f549c791b26cfde83In progressWindowsv0.3.02026-10-162026-10-162026-09-17CpublicEngine fork of the decomp: native Windows build, OpenGL renderer, assets extracted at runtime from your own ROMFull single-player campaign playable on the native build. Next: squad AI, real-time lighting, and Nightwatch (1 infiltrator vs. up to 7 human guards).goldeneye-007-mscrnt
source portjkdansereau/goldeneye-pc-portnoGoldenEye 007 (N64, 1997) as a native PC game for Windows, Linux, Steam Deck and macOS. Built from the open decompilation, with widescreen, mouse and keyboard or controller, and split-screen. Not an emulator.SHA-1 abe01e4aeb033b6c0836819f549c791b26cfde83SHA-1 167c3c433dec1f1eb921736f7d53fac8cb45ee31SHA-1 2a5dade32f7fad6c73c659d2026994632c1b3174Windows / Linuxv0.5.02026-10-072026-10-072026-08-30MITCpublicgoldeneye-007-jkdansereau
recompchrissotraidis/goldenpadnoGoldenEye 007, native for iPhone, iPad, and Apple Silicon Mac. Metal, touch controls, and user-supplied retail data.SHA-1 abe01e4aeb033b6c0836819f549c791b26cfde83v0.2.22026-09-302026-10-042026-08-03Swiftpublicgoldeneye-007-chrissotraidis
source portandrewnakas/goldeneye-cleanroomnoGoldenEye 007 from the n64decomp/007 decompilation with every ROM asset regenerated (clean room), playable in the browser2026-09-262026-09-26Pythonpublicgoldeneye-007-andrewnakas
recompcblock85/GoldenEye64RecompnoNative macOS and Linux port of GoldenEye 007 (N64) via static recompilation (N64Recomp + RT64). No emulator. Contains no ROM or game assets — you supply your own cartridge dump. Optional builds ship zero game code and recompile from your ROM at launch.SHA-1 abe01e4aeb033b6c0836819f549c791b26cfde83N64recompmacOSv1.0.02026-08-202026-08-202026-08-20GPL-3.0C++publicgoldeneye-007-cblock85
decompn64decomp/007noA decompilation of Goldeneye 007 brought to you by a bunch of clever folks. (MIRROR of https://gitlab.com/kholdfuzion/goldeneye_src)SHA-1 abe01e4aeb033b6c0836819f549c791b26cfde83SHA-1 2a5dade32f7fad6c73c659d2026994632c1b3174SHA-1 167c3c433dec1f1eb921736f7d53fac8cb45ee312026-08-172020-02-17Cpublicgoldeneye-007-n64decomp
recompkholdfuzion/GoldenRecompnoWIP Recompilation of a game about a special agent who saves the world from a traitor.N64recomp2026-07-052025-03-05GPL-3.0C++publicgoldeneye-007-kholdfuzion

Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project