Xbox 360
GoldenEye 007 (XBLA Remaster)
3 projects on the board for the Xbox 360 version: 3 recomp, 0 decomp.
- First released
- 1997
- Also known as
- GoldenEye 007
- Other platforms
- N64 (5 projects)
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | ericksa1417/GoldenEye-Recomp | no | Run GoldenEye 007 Xbox 360 natively on Windows through static recompilation. Features include 60 FPS gameplay, controller support, and online multiplayer. | 2026-09-28 | 2026-06-16 | Unlicense | C++ | public | goldeneye-007-xbla-remaster-ericksa1417 | ||||||
| recomp | SunJaycy/GoldenEye-Recomp | no | Windows | Goldeneye1.2.4 | 2026-06-18 | 2026-06-18 | 2026-06-12 | Unlicense | C | public | goldeneye-007-xbla-remaster-sunjaycy | ||||
| recomp | Fable2Recomp/beanRecomp | no | A static Recomp of 007 Goldeneye Remaster XBLA | 2025-03-19 | 2025-03-18 | MIT | C++ | public | goldeneye-007-xbla-remaster-fable2recomp |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project