Xbox
Burnout 3: Takedown
3 projects on the board for the Xbox version: 3 recomp, 0 decomp.
- First released
- 2004
- Also known as
- Burnout 3
- Other platforms
- PS2 (2 projects)
| Kind | Project | Claimed | Claimed through | Maintainer | Title on the board | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Burnout 3 Recompiled | claimed | its .recomp.json file | Almirante-Ming | 4541005B (Europe) | SHA-1 8b898f43583179aca4058187be9afa4580ccb508 | Xboxrecomp | In progress | Windows | 2026-10-15 | public | Static recompilation of the retail XBE to C. The title's own D3D8LTCG writes an NV2A pushbuffer, which the runtime executes: vertex programs and register combiners are translated to HLSL and drawn on | Boots, renders on the GPU at a paced 60 fps, enumerates two pads, and plays music and effects. Not playable yet: it hangs on the profile-creation screen, so a save cannot be created. Everything claimed here is measured and the numbers are in docs/findings/. English here because this file feeds a public index; the rest of the repository is in Portuguese. | Hang on the profile-creation screen PAL 50 Hz boot path (the runtime forces NTSC-M even for a PAL disc) MCPX DSP (GP/EP) emulation, today a stub Audio for the FMV player, which decodes video only Telling a guest VA from a physical offset in the memory map | xbox, nv2a, d3d11, renderware | Repository Toolchain (xboxrecomp) | burnout-3-takedown-almirante-ming | |||||||
| recomp | sp00nznet/burnout3 | no | A project to statically recompile the original Xbox version of Burnout 3: Takedown (2004, Criterion Games / EA) into a native Windows 11 x86-64 executable. | Xboxrecomp | 2026-09-30 | 2026-02-17 | MIT | C | public | burnout-3-takedown-sp00nznet | ||||||||||||||
| recomp | mxmstr/Burnout3Recomp | no | Burnout 3 | Burnout 3: Takedown PC port | PC | poc | 2026-05-23 | 2026-05-23 | 2026-04-24 | GPL-3.0 | C++ | public | burnout-3-mxmstr |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.