PS2
Burnout 3: Takedown
5 projects on the board for the PS2 version: 2 recomp, 1 source port, 2 decomp.
- First released
- 2004
- Other platforms
- Xbox (5 projects)
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| decomp | u0rhs/burnout3-retail-decomp | no | Matching decompilation of Burnout 3: Takedown (PS2, SLUS-21050). No game executable included. | 2026-11-10 | 2026-11-10 | MIT | Assembly | public | burnout-3-takedown-u0rhs | ||||||||
| recomp | shervinemp/burnout3-Wii | no | Unofficial Burnout 3: Takedown (PS2) static recompilation for the Nintendo Wii. Source only; no game assets. Bring your own legally owned copy. | 2026-10-31 | 2026-10-29 | GPL-3.0 | C | public | burnout-3-takedown-shervinemp | ||||||||
| decomp | siddharthakumar-98/Burnout3 | no | Byte-matching decompilation of Burnout 3: Takedown (PS2, NTSC-U, SLUS-21050), built with CodeWarrior for PS2, followed by a native Rust rewrite ported from it. The build reproduces the original ELF byte for byte. Contains no game code, assets or compilers: bring your own disc. Unofficial fan projec… | SLUS-21050 (USA) | SHA-1 11a7f335a37d2f3f5c13b967f3072c84f8eded02SHA-1 332be40d6081b8b5055a6ea01194ad6ff662a863 | 2026-10-09 | 2026-10-06 | GPL-3.0 | Python | public | burnout-3-takedown-siddharthakumar-98 | ||||||
| recomp | matheuz232/Burnout-3-Recompiled | no | SLUS-21050 (USA) | 2026-09-05 | 2026-09-01 | C++ | public | burnout-3-takedown-matheuz232 | |||||||||
| source port | reburndev/reburn3 | no | An open source reimplementation of Burnout 3: Takedown | proof-of-concept | 2023-11-04 | 2023-12-07 | 2023-04-12 | C++ | public | burnout-3-takedown-reburndev |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.