recomp.board

Xbox

Burnout 3: Takedown

5 projects on the board for the Xbox version: 5 recomp, 0 decomp.

First released
2004
Also known as
Burnout 3
Other platforms
PS2 (5 projects)
About the game
Wikidata · Wikipedia
Projects for Burnout 3: Takedown (Xbox)
KindProjectClaimedClaimed throughMaintainerTitle on the boardDescription (the repository's)Works from (serial)Game file hashToolchainStatusRuns onVersionReleasedLast commitStartedLicenceLanguageRepositoryApproach (owner's)Notes (owner's)Wants help withTagsLinksID
recompTakedawnclaimedits .recomp.json filexenophobentxUnofficial native PC/handheld port of Burnout 3: Takedown (static recompilation). Bring your own disc.(USA)XboxrecompReleasedWindows / Linux / macOS / Steam Deckv0.3.12026-11-062026-11-062026-10-12MITCpublicStatic recompilation of the x86 code to C for x86-64 and arm64, NV2A renderer on Metal and VulkanStarted from sp00nznet/burnout3. Render scale up to 4x, widescreen HUD fix, ultrawide, 60 fps crash cameras, your own music and 5.1 surround. Needs your own North American Xbox disc; no game data is included. AI coding agents do much of the typing; every change is reviewed and tested on real hardware.Testing on PCs with NVIDIA graphics
Testing on Linux PCs with Intel graphics
Releases
xboxrecomp (takedawn branch)
burnout-3-takedown-xenophobentx
recompTakedawnclaimedits .recomp.json filexenophobentx(USA)XboxrecompReleasedWindows / Linux / macOS / Steam Deckv0.2.4-eu2026-10-232026-10-252026-10-22MITCpublicStatic recompilation of the x86 code to C for x86-64 and arm64, NV2A renderer on Metal and VulkanStarted from sp00nznet/burnout3. Render scale up to 4x, widescreen HUD fix, ultrawide, 60 fps crash cameras, your own music and 5.1 surround. Needs your own North American Xbox disc; no game data is included. AI coding agents do much of the typing; every change is reviewed and tested on real hardware.Testing on PCs with NVIDIA graphics
Testing on Linux PCs with Intel graphics
Releases
xboxrecomp (takedawn branch)
burnout-3-takedown-stevencol
recompsp00nznet/burnout3noA project to statically recompile the original Xbox version of Burnout 3: Takedown (2004, Criterion Games / EA) into a native Windows 11 x86-64 executable.XboxrecompWindowsv0.1.02026-10-202026-10-202026-02-17MITCpublicburnout-3-takedown-sp00nznet
recompBurnout 3 Recompiledclaimedits .recomp.json fileAlmirante-Ming4541005B (Europe)SHA-1 8b898f43583179aca4058187be9afa4580ccb508XboxrecompIn progressWindows2026-10-152026-10-13PythonpublicStatic recompilation of the retail XBE to C. The title's own D3D8LTCG writes an NV2A pushbuffer, which the runtime executes: vertex programs and register combiners are translated to HLSL and drawn on Boots, renders on the GPU at a paced 60 fps, enumerates two pads, and plays music and effects. Not playable yet: it hangs on the profile-creation screen, so a save cannot be created. Everything claimed here is measured and the numbers are in docs/findings/. English here because this file feeds a public index; the rest of the repository is in Portuguese.Hang on the profile-creation screen
PAL 50 Hz boot path (the runtime forces NTSC-M even for a PAL disc)
MCPX DSP (GP/EP) emulation, today a stub
Audio for the FMV player, which decodes video only
Telling a guest VA from a physical offset in the memory map
xbox, nv2a, d3d11, renderwareRepository
Toolchain (xboxrecomp)
burnout-3-takedown-almirante-ming
recompmxmstr/Burnout3RecompnoBurnout 3Burnout 3: Takedown PC portpoc2026-05-232026-05-232026-04-24GPL-3.0C++publicburnout-3-mxmstr

Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project