PS1
Xenogears
7 projects on the board for the PS1 version: 1 recomp, 2 source ports, 4 decomp.
- First released
- 1998
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Progress | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| decomp | brianblakely/xenogears-ex-machina | no | Xenogears decomp, enhanced native client, and modding tools. | Windows / Linux / macOS / Android | v1.8 | 2026-11-15 | 2026-11-15 | 2026-09-07 | MIT | C | public | xenogears-brianblakely | |||||||||
| source port | Xenogears PC port | claimed | the form | EtherAura | Native PC port of Xenogears (Linux, Windows), built from the matching decompilation's C | Other | In progress | Windows / Linux | v2026.11.4 | 2026-11-13 | 2026-11-14 | 2026-11-07 | GPL-3.0 | C | public | Native Linux and Windows build, run from your own US or Japanese discs. Default settings keep the PlayStation presentation; optional extras add widescreen, higher internal resolution, motion smoothing, replacement texture, sprite and text packs, speed settings and a map viewer. | Decomp Discussions | xenogears-etheraura | |||
| decomp | Xenogears decompilation | no | Matching decompilation of Xenogears (PlayStation), US and JP | Splat | In progress | v2026.11.4 | 2026-11-13 | 2026-11-13 | 2026-11-07 | GPL-3.0 | C | public | Matching decompilation: C compiled with the PSY-Q GCC versions the game was built with, checked byte for byte against retail | xenogears-etheraura-2 | |||||||
| source port | Roman215/Weltall | no | An Unreal Engine port of Xenogears with additional modern features | Windows / Linux / Android | v1.0.3 | 2026-11-11 | 2026-11-11 | 2026-10-07 | MIT | C++ | public | xenogears-roman215 | |||||||||
| recomp | OpokXeno/xenogears-recomp | no | Static recompilation of Xenogears for PC | SLUS-00664 (USA) | Psxrecomp | Windows / Linux | v0.11.3 | 2026-10-29 | 2026-11-06 | 2026-07-22 | Other | C | public | xenogears-opokxeno | |||||||
| decomp | Blizz127/xenogears-decomp-port | no | Xenogears Decomp and Port | SLUS-00664 (USA) | Linux | v0.5.0-r5 | 2026-09-30 | 2026-10-29 | 2026-09-29 | Other | C | public | xenogears-blizz127 | ||||||||
| decomp | ladysilverberg/xenogears-decomp | no | Matching decompilation project for Xenogears | SLUS-00664 (USA) | In progress | 37.6% | 2026-10-23 | 2025-04-02 | C | archived | xenogears-ladysilverberg |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Progress is the share of code that matches in the report a decomp's own build publishes. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.