Xbox 360
WWE SmackDown vs. Raw 2010
1 project on the board for the Xbox 360 version: 1 recomp, 0 decomp.
- First released
- 2009
- Also released on
- NDS, Wii, PS2, PSP, 3DS, Switch (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | nefariousjosiah/WWE-SVR2010-RECOMP | no | Native PC port of WWE SmackDown vs. Raw 2010 (Xbox 360) for Windows, plus Linux and Steam Deck through Proton: static recompilation + native Vulkan renderer, 60 fps, up to 4K. Requires your own copy of the game; no game files included, no piracy. | title 54510844 | PC | v0.6.3 | 2026-10-12 | 2026-10-12 | 2026-10-09 | GPL-3.0 | C++ | public | wwe-smackdown-vs-raw-2010-nefariousjosia |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
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A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.