Xbox 360
WWE '13
1 project on the board for the Xbox 360 version: 1 recomp, 0 decomp.
- First released
- 2012
- Also released on
- Wii, PS3 (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Toolchain | Status | Runs on | Version | Last commit | Started | Licence | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | ab2030909/wwe13-recompile | no | (still under development)This repository documents the complete journey of statically recompiling WWE '13 (Xbox 360, THQ / Yuke's, 2012) into a native PC executable using the ReXGlue SDK. The project targets both Windows (Direct3D 12) and Linux (Vulkan). | Rexglue | 2026-07-24 | 2026-07-24 | Other | public | wwe-13-ab2030909 |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If this project is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.