recomp.board

PS1

Wild 9

2 projects on the board for the PS1 version: 1 recomp, 1 decomp.

First released
1998
About the game
Wikidata · Wikipedia
Projects for Wild 9 (PS1)
KindProjectClaimedClaimed throughMaintainerDescription (the repository's)Works from (serial)Game file hashToolchainStatusProgressRuns onVersionReleasedLast commitStartedLicenceLanguageRepositoryID
decompplinkr/Wild9-DecompilationnoMatching decompilation of `Wild 9` for the Sony PlayStation 1, targeting the NTSC-U SLUS_004.25 executable, built with a reproducible GCC 2.8.1 PSX and GNU binutils 2.42 toolchainSLUS-00425 (USA)SHA-1 1dac75ee3a0ef5a62e025a85183076fa1a6cf824SHA-256 ab280169ed52906589b8353a00c5cb4e9851da21d1023c98569de51958a44012SHA-256 1a3c956fe8aea5ebdb251749d95de2c84f023530584d7bd663744b5ec24050b7In progress4.4%2026-10-152026-09-20AGPL-3.0Cpublicwild-9-plinkr
recompWild 9 Recompiledclaimedthe formplinkrNative PC port of the classic PlayStation 1 title `Wild 9`, powered by static recompilation. Features true widescreen, high-resolution rendering, PGXP correction, intro skipping, higher framerate support, and an extensible mod systemPsxrecompReleasedWindows / Linux / macOS / Steam Deckv0.1.62026-10-132026-10-132026-09-11MITShellpublicwild-9-plinkr-2

Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Progress is the share of code that matches in the report a decomp's own build publishes. Game facts are from Wikidata (CC0). The whole table · Add or correct a project