recomp.board

Wii

Wii Party

1 project on the board for the Wii version: 1 recomp, 0 decomp.

First released
2010
About the game
Wikidata · Wikipedia
Projects for Wii Party (Wii)
KindProjectClaimedClaimed throughMaintainerDescription (the repository's)Works from (serial)ToolchainStatusRuns onVersionReleasedLast commitStartedLicenceLanguageRepositoryApproach (owner's)Notes (owner's)Wants help withTagsID
recompWii Party Recompclaimedits .recomp.json filearelkairStatic recompilation of Wii Party for native PC. Requires your own legally obtained copy of the game; no copyrighted assets included.SUPP01 (Europe)PlayableWindowsv0.1.13-alpha2026-10-142026-10-142026-09-19GPL-3.0C++publicStatic recompilation of the PowerPC code to C++, with the game and SDK code running translated over reimplemented hardware (Direct3D 11 GPU, recompiled DSP audio, Bluetooth, IOS)Alpha (v0.1.2). The main executable and all 115 code modules are translated to C++ and build into a native Windows or Linux program; the game's own audio microcode is recompiled too. A full game of Board Game Island plays from start to finish, and every Free Play minigame has been played by hand, all 79 without faults. Runs at 60 fps (PAL60) at up to 6x resolution with keyboard, mouse and up to four gamepads. A launcher that updates itself builds the game from the user's own PAL or NTSC-U disc in about 10 minutes; an offline pack and a Linux AppImage are available. Next: Linux testing, real WiTesting on macOS
Testing on Linux
Testing the install on different PCs
Checking minigames and reporting faults
wii, powerpc, static-recompilationwii-party-arelkair

Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project