PS2
War of the Monsters
2 projects on the board for the PS2 version: 0 recomp, 2 decomp.
- First released
- 2003
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| decomp | War of the Monsters recomp | claimed | its .recomp.json file | Yan Moura | Currently in decomp process | SCUS-97197 (NTSC-U) | SHA-1 250e3544aa99a04a2fd45974ff7ea38c31d0fc31 | Splat, Ee-gcc 2.95.2 | In progress | Windows | 2026-10-10 | 2026-10-05 | GPL-3.0 | C++ | public | Matching C++ decomp of the main executable; goal is a native, easy-to-mod PC port with little to no emulator code. | Functions are byte-matched where possible; the rest are kept as functionally equivalent C++ and marked NON_MATCHING. SDK and PS2 hardware code is skipped, since the port replaces it. | Matching C++ decomp Struct layouts PS2 hardware replacement | ps2, monsters, cpp, matching | Repository | war-of-the-monsters-yanm1103 | |
| decomp | zaid-ismail031/WarOfTheMonsters_Decomp | no | Partial decomp and modding of War of The Monsters on PS2 | 2026-09-21 | 2026-09-17 | C | public | war-of-the-monsters-zaid-ismail031 |
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