IOS
Ultimate Mortal Kombat 3
1 project on the board for the IOS version: 0 recomp, 1 decomp.
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Notes (owner's) | Wants help with | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| decomp | Ultimate Mortal Kombat 3 IOS DESCOMP | claimed | the form | MaryNCRT | Ultimate Mortal Kombat 3 (iOS, EA Mobile 2011), fully decompiled: all 2,572 game functions are readable C, checked against a static ARM-to-C recompiler. Native port in progress: menus, sound and saves run; fight data tables extracted from your copy and verified; not playable yet. No game assets - b… | Complete | Windows | v0.0.9-alpha | 2026-10-15 | 2026-10-15 | 2026-08-14 | Other | C | public | I’m not interested in taking credit or gaining fame; I just want everyone to be able to play the iOS version of *UMK3* on PC. I’m interested in this version because it’s a remake featuring 3D models, and—looking ahead—we can fix its issues to bring you the definitive version. | Rebuilding the native PC port | https://github.com/MaryNCRT | ultimate-mortal-kombat-3-maryncrt |
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A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.