Xbox
The Sims: Bustin' Out
1 project on the board for the Xbox version: 1 recomp, 0 decomp.
- First released
- 2003
- Also released on
- GBA, PS2, N-Gage (per Wikidata; no project on the board works from these versions)
- Other platforms
- GameCube (1 project)
| Kind | Project | Claimed | Claimed through | Maintainer | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Last commit | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | The Sims: Bustin' Out Recompiled | claimed | its .recomp.json file | abilliontokens | 0x45410043 (USA) | SHA-1 6feea04a12fb134253abe2b5662da634d0048232 | Xboxxberecomp | In progress | Windows / Linux | public | Static recompilation of the retail XBE to C++; XDK HLE with a Direct3D 12 renderer and XAudio2 on Windows, and a native Vulkan renderer with SDL3 on Linux (no Wine) | In progress - boots, renders, reaches playable gameplay: the native Linux build (Vulkan + SDL3, no Wine) boots and drives title, main menu, save select, name entry and Create-a-Sim on screen, saves a Sim, and loads a playable household at 2176 draws/frame with 0 skipped and 0 nopipeline on the final check of the committed build (docs/black-scene.md; out/shots/house3_house.png, from a 2181-draw run, shows the club, the Sims, the HUD and a dialogue). The household formerly presented black and dropped 159-267 draws/frame: the per-frame descriptor pool held 2048 sets against ~2175 draws, so alloca | Exercise long household play end to end on the committed build (the Vulkan allocation-ordering defect in UploadAlloc/All Play visible gameplay end to end: saving and reloading through visible play, the remaining cheat rows in play (only Give Exercise a real controller: no gamepad has ever been plugged into the test machine, so the SDL gamepad path is unexercis Hor+ ultrawide on the Vulkan backend, a known gap the owner has asked for: today the picture is pillarboxed at the title Build and test the Windows target (Direct3D 12 + XAudio2): it has never been compiled, as the development machine has no Name the remaining genuinely unmatched XDK names in config/game.toml (7 crt_* math entries; the other 41 names at 0 are Find any further indirect-call entry points the recompiler's analysis missed, as it missed 0x2283CD and 0x66980 (both in | xbox, static-recomp, xbe, xdk-5558, d3d12, vulkan, sdl3 | SDK fork | the-sims-bustin-out-abilliontokens |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project