recomp.board

Xbox 360

The Lord of the Rings: Conquest

1 project on the board for the Xbox 360 version: 1 recomp, 0 decomp.

About the game
Wikidata
Projects for The Lord of the Rings: Conquest (Xbox 360)
KindProjectClaimedClaimed throughMaintainerDescription (the repository's)Works from (serial)ToolchainStatusRuns onVersionLast commitStartedLicenceLanguageRepositoryApproach (owner's)Notes (owner's)TagsID
recompThe Lord of the Rings: Conquest 360 Recompiledclaimedits .recomp.json fileJuansolo457The Lord of the Rings: Conquest (Xbox 360) statically recompiled for PC and Steam Deck, Vulkan. Source only, bring your own disc.(USA/Asia)RexglueIn progressWindows2026-10-292026-10-29MITPythonpublicThe 360 default.xex statically recompiled to x86-64 C++ with ReXGlue, a game-specific runtime standing in for the Xbox, drawn by the SDK's Xenos renderer on Vulkan only (no D3D12). Windows first, thenBoots on Windows through the logos and menus into the Training level, which plays with correct rendering except the screen-space distortion effects (Pandemic's Magellan engine, Havok, Scaleform, Wwise). Fixed so far: levels washed out to white (the game reads its exposure luminance back from a resolve on the CPU) and blown-out audio (a 2^x underflow in the code generator). Next: the campaign, screen-space distortion effects, then Linux. No game data included: bring your own Xbox 360 copy.vulkan, steam-deckthe-lord-of-the-rings-conquest-juansolo457

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