GBA
The Legend of Zelda: The Minish Cap
5 projects on the board for the GBA version: 1 recomp, 3 source ports, 1 decomp.
- First released
- 2004
- Also known as
- The Minish Cap
| Kind | Project | Claimed | Maintainer | Title on the board | Description (the repository's) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | mstan/MinishCapRecomp | no | The Legend of Zelda: The Minish Cap recompiled for the Game Boy Advance using gbarecomp · Part of the R.A.I.D. community | SHA-1 dab79c84934f9aa5db4e7dad390e5d0c12443fa2 | Gbarecomp | Windows | v0.0.9 | 2026-11-15 | 2026-11-15 | 2026-05-25 | Other | C++ | public | the-legend-of-zelda-the-minish-cap-mstan | |||
| source port | EstebanPdN/zelda-tmc-3ds | no | Native Nintendo 3DS port of The Legend of Zelda: The Minish Cap based on Project Picori | 3DS | v2.2 | 2026-10-18 | 2026-11-10 | 2026-08-01 | GPL-3.0 | C | public | the-legend-of-zelda-the-minish-cap-esteb | |||||
| source port | awkitsune/tmc_macos | no | The Minish Cap | Native arm64 macOS port of The Minish Cap decompilation (Metal, GameController) | SHA-1 b4bd50e4131b027c334547b4524e2dbbd4227130 | macOS | v1.2 | 2026-11-04 | 2026-11-04 | 2026-10-21 | C | public | the-minish-cap-awkitsune | ||||
| decomp | zeldaret/tmc | no | Decompilation of The Legend of Zelda: The Minish Cap (USA/JP/EU) | SHA-1 b4bd50e4131b027c334547b4524e2dbbd4227130SHA-1 6c5404a1effb17f481f352181d0f1c61a2765c5dSHA-1 cff199b36ff173fb6faf152653d1bccf87c26fb7SHA-1 63fcad218f9047b6a9edbb68c98bd0dec322d7a1SHA-1 9cdb56fa79bba13158b81925c1f3641251326412 | 2026-09-27 | 2020-05-29 | C | public | the-legend-of-zelda-the-minish-cap-zeldaret | ||||||||
| source port | MatheoVignaud/tmc | no | Decompilation of The Legend of Zelda: The Minish Cap (USA/JP/EU) | SHA-1 b4bd50e4131b027c334547b4524e2dbbd4227130SHA-1 cff199b36ff173fb6faf152653d1bccf87c26fb7SHA-1 6c5404a1effb17f481f352181d0f1c61a2765c5dSHA-1 63fcad218f9047b6a9edbb68c98bd0dec322d7a1SHA-1 9cdb56fa79bba13158b81925c1f3641251326412 | Windows / Linux / Android | 0.2.0-pre | 2026-05-17 | 2026-05-17 | 2022-11-19 | C | public | the-legend-of-zelda-the-minish-cap-mathe |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.