GameCube
Super Smash Bros. Melee
7 projects on the board for the GameCube version: 3 recomp, 2 source ports, 2 decomp.
- First released
- 2001
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Progress | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| source port | 999sian/melee-pc | no | Native PC port of Super Smash Bros. Melee (NTSC-U 1.02), built from doldecomp/melee on aurora. No game data; bring your own disc. | Windows / Linux / macOS / Android / iOS | v0.3.1-beta | 2026-10-14 | 2026-10-14 | 2026-09-14 | C | public | super-smash-bros-melee-999sian | |||||||
| decomp | doldecomp/melee | no | A decompilation of Super Smash Bros Melee brought to you by a bunch of clever folks. | Complete | 100% | 2026-10-14 | 2020-06-30 | C | public | super-smash-bros-melee-doldecomp | ||||||||
| source port | PedroFlaminio/melee-project | no | A decompilation of Super Smash Bros Melee brought to you by a bunch of clever folks. | GALE01 (USA) | 2026-09-26 | 2026-09-12 | C | public | super-smash-bros-melee-pedroflaminio | |||||||||
| recomp | grant-m-nelson/MeleeRecomp | no | Super Smash Bros Melee Native PC port | 2026-09-18 | 2026-09-23 | C | missing | super-smash-bros-melee-grant-m-nelson | ||||||||||
| recomp | jstncg/melee-macos-recomp | no | Experimental native Apple Silicon Melee port with phone controllers and private netplay; source only | GALE01 (USA) | SHA-1 08e0bf20134dfcb260699671004527b2d6bb1a45 | 2026-09-15 | 2026-09-15 | GPL-3.0 | Python | public | super-smash-bros-melee-jstncg | |||||||
| decomp | nnamon/melee | no | A decompilation of Super Smash Bros Melee brought to you by a bunch of clever folks. | 2026-09-09 | 2026-09-09 | C | public | super-smash-bros-melee-nnamon | ||||||||||
| recomp | McDandle/melee-macos-recomp | no | Experimental Apple Silicon macOS Melee static recompilation port. Source only; bring your own USA revision 2 disc. | GALE01 (USA) | SHA-1 08e0bf20134dfcb260699671004527b2d6bb1a45 | 2026-09-08 | 2026-09-08 | GPL-3.0 | C++ | public | super-smash-bros-melee-mcdandle |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Progress is the share of code that matches in the report a decomp's own build publishes. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.