recomp.board

GameCube

Super Smash Bros. Melee

11 projects on the board for the GameCube version: 4 recomp, 5 source ports, 2 decomp.

First released
2001
About the game
Wikidata · Wikipedia
Projects for Super Smash Bros. Melee (GameCube)
KindProjectClaimedClaimed throughMaintainerDescription (the repository's)Works from (serial)Game file hashToolchainStatusProgressRuns onVersionReleasedLast commitStartedLicenceLanguageRepositoryApproach (owner's)Notes (owner's)ID
recomprkoh46/Melee-NX-NetPlaynoSuper Smash Bros. Melee with Slippi online play as native Nintendo Switch homebrew: Dashdance's recompiled game and netcode on Melee-NX's Switch layersdk-22026-11-122026-11-132026-11-08GPL-3.0C++publicsuper-smash-bros-melee-rkoh46
source portMELEE360claimedits .recomp.json filecodepdbhExperimental native Super Smash Bros. Melee port to Xbox 360 using LibXenon and XeLLGALE01 (USA)ReleasedXbox 360v0.1.0-alpha.32026-10-232026-11-052026-09-16CpublicNative Xbox 360 source port of reconstructed Melee code, with PowerPC, Xenos/Direct3D 9 and XInput integration.Experimental public XEX builds tested in Xenia Canary. Original menus, VS combat and partial Classic/Adventure are implemented; fidelity, collisions, campaign completeness and physical Xbox 360 validation remain pending. Requires the user's own game data.super-smash-bros-melee-codepdbh
decompdoldecomp/meleenoA decompilation of Super Smash Bros Melee brought to you by a bunch of clever folks.Complete100%2026-11-052020-06-30Cpublicsuper-smash-bros-melee-doldecomp
source portjajdp/melee-xboxnoRun the Melee PC port on an Xbox Series in Developer Mode: the UWP port, as a recipe you apply to your own checkout. Two compilers at once, because the C of the game needs a GCC-only extension. No disc, no game data, no binaries.v1.0.32026-11-032026-11-032026-10-16MITPythonpublicsuper-smash-bros-melee-jajdp
source portTechProGabe/Melee-XnoNative original Xbox port of Super Smash Bros. MeleeGALE01 (USA)Xboxv4.22026-10-262026-10-262026-09-29OtherCpublicsuper-smash-bros-melee-techprogabe
source port999sian/melee-pcnoNative PC port of Super Smash Bros. Melee (NTSC-U 1.02), built from doldecomp/melee on aurora. No game data; bring your own disc.Windows / Linux / macOS / Android / iOSv0.4.22026-10-202026-10-202026-09-14Cpublicsuper-smash-bros-melee-999sian
source portPedroFlaminio/melee-projectnoA decompilation of Super Smash Bros Melee brought to you by a bunch of clever folks.GALE01 (USA)2026-09-262026-09-12Cpublicsuper-smash-bros-melee-pedroflaminio
recompgrant-m-nelson/MeleeRecompnoSuper Smash Bros Melee Native PC port2026-09-182026-09-23Cmissingsuper-smash-bros-melee-grant-m-nelson
recompjstncg/melee-macos-recompnoExperimental native Apple Silicon Melee port with phone controllers and private netplay; source onlyGALE01 (USA)SHA-1 08e0bf20134dfcb260699671004527b2d6bb1a452026-09-152026-09-15GPL-3.0Pythonpublicsuper-smash-bros-melee-jstncg
decompnnamon/meleenoA decompilation of Super Smash Bros Melee brought to you by a bunch of clever folks.2026-09-092026-09-09Cpublicsuper-smash-bros-melee-nnamon
recompMcDandle/melee-macos-recompnoExperimental Apple Silicon macOS Melee static recompilation port. Source only; bring your own USA revision 2 disc.GALE01 (USA)SHA-1 08e0bf20134dfcb260699671004527b2d6bb1a452026-09-082026-09-08GPL-3.0C++publicsuper-smash-bros-melee-mcdandle

Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Progress is the share of code that matches in the report a decomp's own build publishes. Game facts are from Wikidata (CC0). The whole table · Add or correct a project