GameCube
Super Smash Bros. Melee
11 projects on the board for the GameCube version: 4 recomp, 5 source ports, 2 decomp.
- First released
- 2001
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Progress | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | rkoh46/Melee-NX-NetPlay | no | Super Smash Bros. Melee with Slippi online play as native Nintendo Switch homebrew: Dashdance's recompiled game and netcode on Melee-NX's Switch layer | sdk-2 | 2026-11-12 | 2026-11-13 | 2026-11-08 | GPL-3.0 | C++ | public | super-smash-bros-melee-rkoh46 | ||||||||||
| source port | MELEE360 | claimed | its .recomp.json file | codepdbh | Experimental native Super Smash Bros. Melee port to Xbox 360 using LibXenon and XeLL | GALE01 (USA) | Released | Xbox 360 | v0.1.0-alpha.3 | 2026-10-23 | 2026-11-05 | 2026-09-16 | C | public | Native Xbox 360 source port of reconstructed Melee code, with PowerPC, Xenos/Direct3D 9 and XInput integration. | Experimental public XEX builds tested in Xenia Canary. Original menus, VS combat and partial Classic/Adventure are implemented; fidelity, collisions, campaign completeness and physical Xbox 360 validation remain pending. Requires the user's own game data. | super-smash-bros-melee-codepdbh | ||||
| decomp | doldecomp/melee | no | A decompilation of Super Smash Bros Melee brought to you by a bunch of clever folks. | Complete | 100% | 2026-11-05 | 2020-06-30 | C | public | super-smash-bros-melee-doldecomp | |||||||||||
| source port | jajdp/melee-xbox | no | Run the Melee PC port on an Xbox Series in Developer Mode: the UWP port, as a recipe you apply to your own checkout. Two compilers at once, because the C of the game needs a GCC-only extension. No disc, no game data, no binaries. | v1.0.3 | 2026-11-03 | 2026-11-03 | 2026-10-16 | MIT | Python | public | super-smash-bros-melee-jajdp | ||||||||||
| source port | TechProGabe/Melee-X | no | Native original Xbox port of Super Smash Bros. Melee | GALE01 (USA) | Xbox | v4.2 | 2026-10-26 | 2026-10-26 | 2026-09-29 | Other | C | public | super-smash-bros-melee-techprogabe | ||||||||
| source port | 999sian/melee-pc | no | Native PC port of Super Smash Bros. Melee (NTSC-U 1.02), built from doldecomp/melee on aurora. No game data; bring your own disc. | Windows / Linux / macOS / Android / iOS | v0.4.2 | 2026-10-20 | 2026-10-20 | 2026-09-14 | C | public | super-smash-bros-melee-999sian | ||||||||||
| source port | PedroFlaminio/melee-project | no | A decompilation of Super Smash Bros Melee brought to you by a bunch of clever folks. | GALE01 (USA) | 2026-09-26 | 2026-09-12 | C | public | super-smash-bros-melee-pedroflaminio | ||||||||||||
| recomp | grant-m-nelson/MeleeRecomp | no | Super Smash Bros Melee Native PC port | 2026-09-18 | 2026-09-23 | C | missing | super-smash-bros-melee-grant-m-nelson | |||||||||||||
| recomp | jstncg/melee-macos-recomp | no | Experimental native Apple Silicon Melee port with phone controllers and private netplay; source only | GALE01 (USA) | SHA-1 08e0bf20134dfcb260699671004527b2d6bb1a45 | 2026-09-15 | 2026-09-15 | GPL-3.0 | Python | public | super-smash-bros-melee-jstncg | ||||||||||
| decomp | nnamon/melee | no | A decompilation of Super Smash Bros Melee brought to you by a bunch of clever folks. | 2026-09-09 | 2026-09-09 | C | public | super-smash-bros-melee-nnamon | |||||||||||||
| recomp | McDandle/melee-macos-recomp | no | Experimental Apple Silicon macOS Melee static recompilation port. Source only; bring your own USA revision 2 disc. | GALE01 (USA) | SHA-1 08e0bf20134dfcb260699671004527b2d6bb1a45 | 2026-09-08 | 2026-09-08 | GPL-3.0 | C++ | public | super-smash-bros-melee-mcdandle |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Progress is the share of code that matches in the report a decomp's own build publishes. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.