SNES
Super Mario World
6 projects on the board for the SNES version: 2 recomp, 2 source ports, 2 decomp.
- First released
- 1990
- Also released on
- GBA (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | mstan/SuperMarioWorldRecomp | no | Super Mario World recompiled for the Super Nintendo using snesrecomp · Part of the R.A.I.D. community | Snesrecomp | Windows / Linux | v0.15.10 | 2026-11-15 | 2026-11-15 | 2026-04-01 | Other | C | public | super-mario-world-mstan | |||
| source port | jajdp/smw-xbox | no | Run the snesrev/smw decompilation of Super Mario World on an Xbox Series in Developer Mode: the UWP port, as a recipe you apply to your own checkout. A patch over five files plus the WinRT pieces MSBuild needs. No ROM, no game assets, no binaries. | SHA-256 0838e531fe22c077528febe14cb3ff7c492f1f5fa8de354192bdff7137c27f5b | v1.0.4 | 2026-11-03 | 2026-11-03 | 2026-10-16 | Other | Python | public | super-mario-world-jajdp | ||||
| recomp | GabrielBigardi/SuperMarioWorld-Recomp | no | Native PC port of Super Mario World (SNES) by static recompilation of its 65816 code to C, with SDL2. Bring your own ROM. | 2026-10-28 | 2026-10-28 | MIT | C | public | super-mario-world-gabrielbigardi | |||||||
| decomp | IsoFrieze/SMWDisX | no | SMW Disassembly X | 2026-08-20 | 2018-07-25 | Assembly | public | super-mario-world-isofrieze | ||||||||
| source port | snesrev/smw | no | Smw | v0.1 | 2023-08-16 | 2023-08-16 | 2023-05-19 | Other | C | public | super-mario-world-recomp-snesrev | |||||
| decomp | snesrev/smw | no | Smw | v0.1 | 2023-08-16 | 2023-08-16 | 2023-05-19 | Other | C | public | super-mario-world-snesrev |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.