GameCube
Super Mario Sunshine
7 projects on the board for the GameCube version: 2 recomp, 3 source ports, 2 decomp.
- First released
- 2002
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | SunPad | claimed | its .recomp.json file | Super Mario Sunshine on iPhone, iPad, Apple Silicon Mac, and tVOS through static recompilation and Metal. | GMSE01 (USA) | Dolrecomp | In progress | iOS | v0.3.1 | 2026-11-11 | 2026-11-14 | 2026-08-05 | GPL-3.0 | Objective-C++ | public | Ahead-of-time game-code recompilation with ModernGekko and the Dolphin-derived RecompCore runtime. | Experimental Apple-platform project. Device coverage, full-game validation and performance work remain ongoing. | super-mario-sunshine-chrissotraidis | ||
| decomp | doldecomp/sms | no | A decompilation of Super Mario Sunshine brought to you by a bunch of clever folks. | GMSJ01 (Japan) GMSP01 (Europe) GMSE01 (USA) | 2026-11-14 | 2021-05-16 | CC0-1.0 | C++ | public | super-mario-sunshine-doldecomp | ||||||||||
| source port | chasem-dev/sms-pc-port | no | Super Mario Sunshine Native PC Port | hd-cutscenes-ai-v1 | 2026-10-03 | 2026-11-13 | 2026-09-24 | MIT | C++ | public | super-mario-sunshine-chasem-dev | |||||||||
| source port | Super Mario Sunshine for Windows | claimed | its .recomp.json file | A native Windows x86-64 port of Super Mario Sunshine | GMSJ01 (Japan) | SHA-1 9f5a8caf56f5356aeac9d3ed28bf8de976a03625 | Aurora | In progress | Windows | 2026-10-22 | 2026-10-10 | C++ | public | super-mario-sunshine-astrr00-2 | ||||||
| source port | griches/PS5_Sunshine | no | Super Mario Sunshine on the PS5: a homebrew port of chasem-dev's sms-pc-port, as a builder kit (4K, 60 fps, your own disc image) | GMSE01 (USA) | v0.10.0 | 2026-10-14 | 2026-10-14 | 2026-10-13 | GPL-3.0 | C | public | super-mario-sunshine-griches | ||||||||
| decomp | ryanbevins/Graffito-Decomp | no | Graffito Decomp - a matching decompilation of Super Mario Sunshine (GMSJ01), descended from doldecomp/sms. | GMSJ01 (Japan) GMSP01 (Europe) | 2026-10-04 | 2026-02-06 | CC0-1.0 | C++ | public | super-mario-sunshine-ryanbevins | ||||||||||
| recomp | Astrr00/SunshineRecomp | no | 2026-09-16 | 2026-09-09 | GPL-3.0 | Python | missing | super-mario-sunshine-astrr00 |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.