GameCube
Super Mario Strikers
4 projects on the board for the GameCube version: 3 recomp, 1 decomp.
- First released
- 2005
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | new-coke/strikers | no | Super Mario Strikers for PC, Mac, Linux & Nintendo Switch. Ported from decompiled code. Not a recompilation. | Windows / Linux / macOS / Switch | v1.3.0 | 2026-09-22 | 2026-09-23 | 2026-09-10 | C++ | public | super-mario-strikers-new-coke | |||||
| decomp | yannicksuter/smstrikers-decomp | no | Decompilation of Super Mario Strikers | G4QP01 (Europe) G4QE01 (USA) G4QJ01 (Japan) | 2026-09-17 | 2025-05-24 | Other | C++ | public | super-mario-strikers-yannicksuter | ||||||
| recomp | Saffsanity/AuroraStrikers | no | Super Mario Strikers (G4QE01) recompilation project — Using Aurora to natively run the game via DirectX 12 — Bring your own ROM | G4QP01 (Europe) G4QE01 (USA) G4QJ01 (Japan) | 2026-09-14 | 2026-09-13 | Other | C++ | public | super-mario-strikers-saffsanity | ||||||
| recomp | aharonahdoot/StrikersRecomp | no | Super Mario Strikers (G4QE01) recompilation project — the worked example for RecompCore and DolRuntime. No game data included. | G4QE01 (USA) | v0.1.0 | 2026-07-08 | 2026-07-21 | 2026-07-08 | GPL-3.0 | C | public | super-mario-strikers-aharonahdoot |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project