SNES
Super Castlevania IV
1 project on the board for the SNES version: 1 recomp, 0 decomp.
- First released
- 1991
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Game file hash | Toolchain | Status | Runs on | Version | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | RasmusKarlsson/SuperCastlevaniaIvSNESRecomp | no | Native Super Castlevania IV recompilation with widescreen, save states, rewind, and ImGui settings | SHA-256 0ef6f4cce5a2273fa49fe1ce724e0048a8e39c91da6b00dbb693fe1ba909177d | Snesrecomp | 2026-09-17 | 2026-09-15 | Other | C++ | public | super-castlevania-iv-rasmuskarlsson |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If this project is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.