recomp.board

Xbox

Steel Battalion

1 project on the board for the Xbox version: 1 recomp, 0 decomp.

About the game
Wikidata
Projects for Steel Battalion (Xbox)
KindProjectClaimedClaimed throughMaintainerDescription (the repository's)Works from (serial)Game file hashToolchainStatusRuns onVersionReleasedLast commitStartedLicenceLanguageRepositoryApproach (owner's)Notes (owner's)Wants help withLinksID
recompTitanium Legionclaimedits .recomp.json fileAsukaNeoPre-alpha static recompilation of Steel Battalion (Xbox) for Windows. Not playable yet; bring your own copy.(USA)SHA-1 338b3e1022f6e4e6a55aee430e091af8113f660eXboxrecompIn progressWindowsv0.1.0-prealpha2026-11-032026-11-032026-10-28MITCpublicStatic recompilation of the XBE to C with xboxrecomp; NV2A pushbuffers drawn by a Direct3D 11 back end with the CPU rasteriser as fallback; a virtual Steel Battalion controller played from a pad and tPre-alpha. Keyboard and gamepad first; support for the original controller or HOTAS-style setups is a later goal. Campaign reaches Mission 00: the cockpit start-up, walking, the main monitor's view and combat work, and the mission plays through to the story scenes, at about 30 fps with everything on the GPU. Not playable yet: the controls have only been driven by script.Hand-testing the pad and keyboard mapping
Supporting the original controller and HOTAS-style setups
Sourcesteel-battalion-asukaneo

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