Xbox
Steel Battalion
1 project on the board for the Xbox version: 1 recomp, 0 decomp.
- About the game
- Wikidata
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Titanium Legion | claimed | its .recomp.json file | AsukaNeo | Pre-alpha static recompilation of Steel Battalion (Xbox) for Windows. Not playable yet; bring your own copy. | (USA) | SHA-1 338b3e1022f6e4e6a55aee430e091af8113f660e | Xboxrecomp | In progress | Windows | v0.1.0-prealpha | 2026-11-03 | 2026-11-03 | 2026-10-28 | MIT | C | public | Static recompilation of the XBE to C with xboxrecomp; NV2A pushbuffers drawn by a Direct3D 11 back end with the CPU rasteriser as fallback; a virtual Steel Battalion controller played from a pad and t | Pre-alpha. Keyboard and gamepad first; support for the original controller or HOTAS-style setups is a later goal. Campaign reaches Mission 00: the cockpit start-up, walking, the main monitor's view and combat work, and the mission plays through to the story scenes, at about 30 fps with everything on the GPU. Not playable yet: the controls have only been driven by script. | Hand-testing the pad and keyboard mapping Supporting the original controller and HOTAS-style setups | Source | steel-battalion-asukaneo |
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