PC (Windows)
Spore
1 project on the board for the PC (Windows) version: 0 recomp, 1 decomp.
- First released
- 2008
| Kind | Project | Claimed | Claimed through | Maintainer | Works from (serial) | Toolchain | Status | Runs on | Version | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| decomp | spore-decomp | claimed | its .recomp.json file | Noah Peterson | 17390 (World) | Msvc 9.0, Ghidra | In progress | Windows | 2026-10-25 | 2026-10-06 | GPL-3.0 | C++ | public | Per-function C++ compiled with the original MSVC 9.0, checked byte-for-byte or by differential tests | Decompilation of SporeApp.exe. As of 2026-10-24: 69% of game functions byte-exact and 92% with compilable source; code is being moved from per-function slices into one source file per original object file. The repository contains no game code or data. | Make equivalent functions byte-exact: about 21,000 compile and behave like the original, but their bytes still differ Start with the functions closest to matching: docs/help-wanted.md lists them, smallest difference first MSVC 9.0 codegen know-how: which source shapes produce a given register allocation, branch layout or inlining | Help wanted: equivalent function | spore-noahbpeterson |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project