Arcade
Spider-Man: The Videogame
1 project on the board for the Arcade version: 1 recomp, 0 decomp.
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | omegakatana92/Spider-man-the-Arcade-Game | no | Native ROM-free recompilation of Sega's 1991 arcade Spider-Man: The Videogame (System 32, 4-player). The NEC V60 program is translated to native C/x86-64 and verified frame-for-frame against MAME; the board, video, input and EEPROM are modelled in C. Windows x64 and Steam Deck AppImage. Supply your… | Windows / Linux | v0.1.1 | 2026-10-28 | 2026-10-28 | 2026-10-28 | Other | C++ | public | spider-man-the-videogame-omegakatana92 |
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A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.