Dreamcast
SoulCalibur
1 project on the board for the Dreamcast version: 1 recomp, 0 decomp.
| Kind | Project | Claimed | Claimed through | Maintainer | Works from (serial) | Toolchain | Status | Runs on | Version | Last commit | Repository | Approach (owner's) | Notes (owner's) | Tags | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Voldorium | claimed | its .recomp.json file | enrique363 | T-1401N (USA) | Sh4c | Playable | Windows | 2026-10-20 | public | Static recompilation of the SH-4 code to C with its own translator; native runtime with an OpenGL renderer, AICA audio and GGPO rollback | Native Windows build of SoulCalibur (USA). 16:9 widescreen with undistorted HUD and menus, any resolution with anti-aliasing, VSync, smooth upscaled text, a virtual memory card, and Online Versus in the main menu: worldwide lobby, NAT hole punching with a relay fallback and GGPO rollback. Every main menu mode runs. Contains no game code or data; it needs the player's own copy of the game. | widescreen, netplay, rollback, ggpo | soulcalibur-enrique363 |
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