PC (Windows)
Silent Hill 2
2 projects on the board for the PC (Windows) version: 1 recomp, 1 source port, 0 decomp.
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | cutarev/sh2-nx | no | Silent Hill 2 (PC) statically recompiled to run natively on the Nintendo Switch. Bring your own game files. | Switch | v1.03 | 2026-11-09 | 2026-11-09 | 2026-10-05 | C | public | silent-hill-2-cutarev | ||||
| source port | ankushKun/sh23ds | no | Silent Hill 2 for Nintendo 3DS: a native homebrew port of the PC Director's Cut for the New 3DS and original 3DS, with the Enhanced Edition's fixes. Runs on your own copy of the game. | v0.3.0 | 2026-10-31 | 2026-11-04 | 2026-10-18 | GPL-3.0 | C | public | silent-hill-2-ankushkun |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.