recomp.board

PS2

Shin Megami Tensei III: Nocturne

1 project on the board for the PS2 version: 0 recomp, 1 decomp.

First released
2003
Also released on
Switch (per Wikidata; no project on the board works from these versions)
About the game
Wikidata · Wikipedia
Projects for Shin Megami Tensei III: Nocturne (PS2)
KindProjectClaimedClaimed throughMaintainerWorks from (serial)Game file hashToolchainStatusRuns onVersionLast commitRepositoryApproach (owner's)Notes (owner's)Wants help withTagsLinksID
decompsmt3-decompclaimedits .recomp.json fileTGESLUS_209.11 (USA)SHA-1 5facfbf7916836613449c922e26a4ec412207b32SplatIn progresspublicMatching decompilation with ee-gcc 2.96; splat splits the ELF, ninja relinks a byte-identical imageMatching build: the linked ELF is byte-identical to retail SLUS_209.11, reproduced from a clean tree. 5,363 of 9,694 functions are in C (593,740 of 1,976,292 code bytes); the rest are assembly fallbacks. Names and types come from SMT3 HD symbol recovery. Same engine as Digital Devil Saga 1 and 2, so dds-decomp's compiler findings carry over. This is analysis and documentation, not a port: it produces the original executable, not a playable build.Decompiling INCLUDE_ASM functions
Translation unit boundary recovery
Type and struct recovery
VU1 microcode matching
atlus, sdf-engine, mips, ee-gccProgress
Contributing
shin-megami-tensei-iii-nocturne-megami-decomps

Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project