recomp.board

PS2

Shadow of the Colossus

3 projects on the board for the PS2 version: 2 recomp, 1 decomp.

First released
2005
Other platforms
PS3 (1 project)
About the game
Wikidata · Wikipedia
Projects for Shadow of the Colossus (PS2)
KindProjectClaimedClaimed throughMaintainerDescription (the repository's)Works from (serial)ToolchainStatusRuns onVersionLast commitStartedLicenceLanguageRepositoryApproach (owner's)Notes (owner's)TagsID
recompcelosiaclaimedits .recomp.json fileHenryKun55Native macOS port of Shadow of the Colossus (PS2) via static recompilation with PS2RecompSCUS-97472 (USA)Ps2recompIn progressmacOS2026-10-162026-10-02GPL-3.0C++publicStatic recompilation of the EE code with PS2Recomp, and a native Metal renderer fed at the game's own draw calls (models, skinning, lighting, fog, bloom, 2D)Runs on macOS through static recompilation. The PS2 hardware is being replaced step by step: the native renderer (SOTC_NATIVE=1) draws the game from its own model, texture and sprite data with Metal, without the VIF/VU1/GS path. PS Vita is the long-term target.native-renderer, metal, vitashadow-of-the-colossus-henrykun55
decompTheRealestNwah/sotc-decompnoMatching decompilation of Shadow of the Colossus (PS2, NTSC-U) aiming for a native PC portPC2026-10-162026-10-13CC0-1.0Cpublicshadow-of-the-colossus-therealestnwah
recompInconspicuousCactus/SotCStaticRecompilationnoAn in progress port of Shadow of the Colossus (PS2) to PC using static recompilationPC2024-06-082024-06-08Cpublicshadow-of-the-colossus-inconspicuouscactus

Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project