PS2
Rule of Rose
1 project on the board for the PS2 version: 0 recomp, 1 decomp.
| Kind | Project | Claimed | Claimed through | Maintainer | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Last commit | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| decomp | Rule of Rose decompilation | claimed | its .recomp.json file | notmanrivera | SLUS-21448 (USA) | SHA-1 f9abd6dc53070750dfcae3b44184fb9852e603fb | Splat | In progress | 2026-10-15 | public | Matching decompilation into C++, file by file, checked byte for byte against the original executable | Each source file is rebuilt with the original SCE compiler (ee-gcc 2.96, -Os) until it matches the original object exactly. The goal after the decomp is a native PC port, then PS Vita. | Matching C++ functions PS2 / Emotion Engine reverse engineering Identifying original source file boundaries | matching, cpp, survival-horror | Repository | rule-of-rose-notmanrivera |
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