Mac
Rocksmith 2014 Edition - Remastered
1 project on the board for the Mac version: 1 recomp, 0 decomp.
- About the game
- Wikidata
| Kind | Project | Claimed | Claimed through | Maintainer | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | RS Re-ARMed | claimed | its .recomp.json file | bbelgg | (Worldwide) | SHA-1 b21643f3e61f450c1cc90f9cb0306535f97a72ce | Custom (python, Capstone) | Released | macOS | v1.9.1 | 2026-11-07 | 2026-11-07 | 2026-10-26 | MIT | C | public | The x86_64 macOS binary is statically recompiled to C at build time and compiled for arm64; small native libraries replace Steam, Bink, Cg and the Intel-only parts. | Native arm64 build for Apple Silicon Macs, no Rosetta at run time. Builds from your own Steam copy with an installer; ships no game code. Offline by design (a network guard refuses every non-local connection). Renders through its own GL-on-Metal layer by default, with Apple's OpenGL as the choice and the fallback. Gameplay CPU is about that of the original under Rosetta at 60 fps; the frame rate follows the display (75/120 Hz). Songs, DLC, custom songs, Session Mode and lessons work. | Testing on other Apple Silicon Macs, especially 120 Hz ProMotion displays Audio interfaces and inputs other than the Real Tone cable Bug reports from long play sessions, DLC and custom songs | arm64, apple-silicon, music, guitar, offline | Releases Building Issues | rocksmith-2014-edition-remastered-bbelgg |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project