GameCube
Rocket Power: Beach Bandits
1 project on the board for the GameCube version: 1 recomp, 0 decomp.
- First released
- 2002
- Also released on
- GBA, PS2 (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Spaced1127/RPBB-Static-Recomp | no | RPBB Static Recomp: native Windows 60 FPS Rocket Power: Beach Bandits (GameCube) port. RecompLauncher-ready. No game data included. | DOL-GBQE-USA (USA) GBQE78 (USA) | SHA-256 5f73b291a1b8c33a7cebda40638f00f74ff7faf3a5f3877190cd30b628ffa42d | Dolrecomp | Windows | v0.1.3 | 2026-11-15 | 2026-11-15 | 2026-11-09 | C# | public | rocket-power-beach-bandits-spaced1127 |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If this project is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.