PS2
Resident Evil: Dead Aim
1 project on the board for the PS2 version: 0 recomp, 1 decomp.
- First released
- 2003
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Last commit | Started | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| decomp | cakehonolulu/Bullseye | no | A work-in-progress decompilation of Capcom's Sony PlayStation 2 game, Resident Evil: Dead Aim | SLES-51448 (Europe) | SHA-1 dc5b5172c9be651c476fea0e7620e47775c9dd81SHA-256 e78aed719c50b73b8f065698d1a3b6c866ae7bd5e5b460af536a34f1e0eb6956 | 2026-08-01 | 2023-10-03 | C++ | public | resident-evil-dead-aim-cakehonolulu |
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A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.