PS3
Ratchet & Clank Future: A Crack in Time
1 project on the board for the PS3 version: 1 recomp, 0 decomp.
- First released
- 2009
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Qwark's Awakening | claimed | its .recomp.json file | undecuple | Qwark's Awakening: Ratchet & Clank (PS3) // Unofficial PC Port (static recompilation). Early work: in our tests Tools of Destruction plays its first levels; not playable yet. | BCUS98124 (US) | Ps3recomp | In progress | Windows | v0.2.1 | 2026-11-04 | 2026-11-05 | 2026-10-20 | MIT | C | public | Static recompilation of the PPU code to C with ps3recomp and of the SPU programs, HLE system libraries, Direct3D 12 RSX backend | Early work, not playable: the game builds as its own Windows program on the shared runtime. In scripted runs it plays its intro cinematic and reaches a loading screen; the main menu is not reached yet. Needs your own copy of the game and the decrypted EBOOT made from it; the build happens on your PC. | Testing on real Windows with NVIDIA GPUs | cell, spurs, d3d12 | Repository Building Requirements Roadmap Feature parity Releases | ratchet-clank-future-a-crack-in-time-undecuple |
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