PS3
Ratchet & Clank: Full Frontal Assault
1 project on the board for the PS3 version: 1 recomp, 0 decomp.
- First released
- 2012
- Also released on
- PS Vita (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Qwark's Awakening | claimed | its .recomp.json file | undecuple | Qwark's Awakening: Ratchet & Clank (PS3) // Unofficial PC Port (static recompilation). Early work: in our tests Tools of Destruction plays its first levels; not playable yet. | BCUS98380 (US) | Ps3recomp | In progress | Windows | v0.2.1 | 2026-11-04 | 2026-11-05 | 2026-10-20 | MIT | C | public | Static recompilation of the PPU code to C with ps3recomp and of the SPU programs, HLE system libraries, Direct3D 12 RSX backend | Early work, not playable: the game builds as its own Windows program on the shared runtime. In scripted runs it installs its game data, but the screen stays black. Needs your own copy of the game and the decrypted EBOOT made from it; the build happens on your PC. | Testing on real Windows with NVIDIA GPUs | cell, spurs, d3d12 | Repository Building Requirements Roadmap Feature parity Releases | ratchet-clank-full-frontal-assault-undecuple |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project