PS3
Ratchet & Clank: All 4 One
1 project on the board for the PS3 version: 1 recomp, 0 decomp.
- First released
- 2011
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Qwark's Awakening | claimed | its .recomp.json file | undecuple | Qwark's Awakening: Ratchet & Clank (PS3) // Unofficial PC Port (static recompilation). Early work: in our tests Tools of Destruction plays its first levels; not playable yet. | BCUS98175 (US) | Ps3recomp | In progress | Windows | v0.2.1 | 2026-11-04 | 2026-11-05 | 2026-10-20 | MIT | C | public | Static recompilation of the PPU code to C with ps3recomp and of the SPU programs, HLE system libraries, Direct3D 12 RSX backend | Early work, not playable: the game builds as its own Windows program on the shared runtime. In scripted runs it shows its title screen. Needs your own copy of the game and the decrypted EBOOT made from it; the build happens on your PC. | Testing on real Windows with NVIDIA GPUs | cell, spurs, d3d12 | Repository Building Requirements Roadmap Feature parity Releases | ratchet-clank-all-4-one-undecuple |
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