recomp.board

Xbox 360

Prey

1 project on the board for the Xbox 360 version: 1 recomp, 0 decomp.

About the game
Wikidata
Projects for Prey (Xbox 360)
KindProjectClaimedClaimed throughMaintainerDescription (the repository's)Works from (serial)ToolchainStatusRuns onVersionLast commitStartedLicenceLanguageRepositoryApproach (owner's)Notes (owner's)TagsID
recompPrey 360 Recompiledclaimedits .recomp.json fileJuansolo457Prey (Xbox 360, 2006) statically recompiled to run natively on Windows and Linux with Vulkan. No game data included.(USA/Europe)RexglueIn progressWindows2026-10-302026-10-30MITPythonpublicThe 360 default.xex statically recompiled to x86-64 C++ with ReXGlue, a game-specific runtime standing in for the Xbox, drawn by the SDK's Xenos renderer on Vulkan only (no D3D12). Windows first, thenStarted 2026-10-29 with the shape and lessons of the sister 360 recomps (DOA4, LOTR Conquest, Quake 4, DOAX2, GRAW, F.E.A.R.). id Tech 4 engine (Human Head / Venom Games port). Goal: main menu and a new game on Windows, gamepad first, keyboard and mouse where the engine kept them, then Linux. No game data included: bring your own Xbox 360 copy.vulkan, steam-deckprey-juansolo457

Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project