Xbox 360
Prey
1 project on the board for the Xbox 360 version: 1 recomp, 0 decomp.
- About the game
- Wikidata
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Tags | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Prey 360 Recompiled | claimed | its .recomp.json file | Juansolo457 | Prey (Xbox 360, 2006) statically recompiled to run natively on Windows and Linux with Vulkan. No game data included. | (USA/Europe) | Rexglue | In progress | Windows | 2026-10-30 | 2026-10-30 | MIT | Python | public | The 360 default.xex statically recompiled to x86-64 C++ with ReXGlue, a game-specific runtime standing in for the Xbox, drawn by the SDK's Xenos renderer on Vulkan only (no D3D12). Windows first, then | Started 2026-10-29 with the shape and lessons of the sister 360 recomps (DOA4, LOTR Conquest, Quake 4, DOAX2, GRAW, F.E.A.R.). id Tech 4 engine (Human Head / Venom Games port). Goal: main menu and a new game on Windows, gamepad first, keyboard and mouse where the engine kept them, then Linux. No game data included: bring your own Xbox 360 copy. | vulkan, steam-deck | prey-juansolo457 |
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