NDS
Pokémon SoulSilver
2 projects on the board for the NDS version: 2 recomp, 0 decomp.
- First released
- 2009
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | ssrecomp | claimed | its .recomp.json file | ClickingMaster | A recomp of Pokemon Soul Silver for single screen devices | IPGE (USA) | SHA-1 f8dc38ea20c17541a43b58c5e6d18c1732c7e582 | Ssrecomp | In progress | Linux / Windows | v0.2.3 | 2026-10-15 | 2026-10-15 | 2026-10-14 | GPL-3.0 | C++ | public | Static recompilation of the ARM9 code to C++, melonDS core as hardware runtime, SDL2 frontend | Plays on one screen: the two DS screens are merged into one 16:9 layout per situation (overworld, battles, menus), with a widescreen 3D renderer and 60 fps frame interpolation. A setup program recompiles and builds the game on the player's machine using their own copy; no game code is distributed. | Testing on Windows Testing on ARM Linux hardware Android port Playtesting later-game screens | single-screen, widescreen, 60fps, controller | pokemon-soulsilver-clickingmaster |
| recomp | Azuloma/Soulsilver.Recomp | no | An experimental recompilation project for SoulSilver using ndsrecomp | SHA-256 6b5172ad4dd6519aec67b919181fa7a38a2234131e5b2afa232dfe444819783e | 2026-10-03 | 2026-10-03 | Other | C++ | archived | soulsilver-azuloma |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.