Xbox 360
Perfect Dark
2 projects on the board for the Xbox 360 version: 2 recomp, 0 decomp.
- First released
- 2010
- Also known as
- Perfect Dark Remaster
| Kind | Project | Claimed | Claimed through | Maintainer | Title on the board | Description (the repository's) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | nikolaygorb/PerfectDarkRemasterRecomp | claimed | its .recomp.json file | nikolaygorb | Perfect Dark Remaster | Perfect Dark Remaster 2010 [Xbox360] game static recompilation project based on RexGlue-SDK | Rexglue | Playable | Windows / Linux / macOS | 1.6 | 2026-11-05 | 2026-11-05 | 2026-09-04 | MIT | C++ | public | Static recompilation of the PowerPC code to x86-64, Direct3D 12 / Vulkan renderer | perfect-dark-remaster-nikolaygorb |
| recomp | 1ryder1/PerfectDark-360-StaticRecomp | no | his project is a static recompilation of Perfect Dark (Xbox 360 / XBLA) | 2026-07-04 | 2026-07-04 | public | perfect-dark-1ryder1 |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.