PC (Windows)
Off-Road: Redneck Racing
1 project on the board for the PC (Windows) version: 1 recomp, 0 decomp.
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Game file hash | Toolchain | Status | Runs on | Version | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Off-Road: Redneck Racing native | claimed | its .recomp.json file | AntAir267 | Off-Road: Redneck Racing (2001) recompiled for Linux on SDL3 and Vulkan | SHA-1 1eed75666b7cdd0b5ad8a58fff9e85310a04751b | In progress | Linux / Steam Deck | 2026-11-06 | 2026-10-30 | Unlicense | C | public | Static x86 recompilation to C on the player's machine; DirectX 7 on Vulkan; lockstep-checked against the original code | Races play on Linux and the Steam Deck. Adds widescreen, high frame rates, any controller, FXAA/TAA/FSR 2/DLSS, a GPU water simulation and ray-traced track lighting, all as rows in the game's own options. Bring your own copy of the game. | Play-testing every track to the end Windows build Rewriting hot game functions natively | vulkan, sdl3, racing, widescreen, fsr2 | off-road-redneck-racing-antair267 |
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