PC (Windows)
Nox
1 project on the board for the PC (Windows) version: 0 recomp, 1 source port, 0 decomp.
- First released
- 2000
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| source port | Nox-Decomp | claimed | its .recomp.json file | sookyboo | Unofficial stable Nox (2000) source port to Linux, PortMaster, SteamDeck and Windows | SHA-256 e6e1b56029f8871c25d0caf8bcedf7bf1699580d0dc24c90d79eb27e9d7e05b2 | Released | Windows / Linux / Steam Deck | v0.9.3-rc5 | 2026-10-02 | 2026-10-15 | 2026-01-19 | Unlicense | C | public | Native 32-bit source port of Nox using decompiled and reverse-engineered Windows game code, with portability and gameplay fixes. | Public native builds support complete single-player campaigns and multiplayer on Windows, Linux and ARM Linux handhelds, including PortMaster and Steam Deck. Requires separately obtained original Nox game data; no copyrighted game assets are distributed. The source remains 32-bit, with 64-bit support and continued reverse engineering as longer-term goals. | 64-bit portability of code dependent on 32-bit memory layouts Reverse engineering and documenting remaining game functions Testing gameplay, networking and input across supported platforms | source-port, reverse-engineering, multiplayer, armhf, portmaster | Repository Releases PortMaster | nox-sookyboo |
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