PC (Windows)
Nocturne
4 projects on the board for the PC (Windows) version: 2 recomp, 1 source port, 1 decomp.
- First released
- 1999
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| decomp | NocturneDecomp | claimed | its .recomp.json file | NearlyTRex | Nocturne Engine Decompilation - Covering Nocturne and its sibling Blair Witch games | SHA-1 f6011d8f985744627f98549064b55f76a7c38329SHA-1 c07307239723bd6db62acecde9d92f0597190d89 | Ghidra | Playable | Windows / Linux | v0.1.12 | 2026-11-15 | 2026-11-15 | 2025-10-30 | Other | Assembly | public | Non-matching Ghidra decompilation run on SDL shims and a GL renderer, plus a clean C++23 engine recreation ported from it | Decompiled from nocedit.exe (the editor build), with signatures carried to nocturne.exe. The decompilation is alpha: mostly playable on Linux and Windows as a 64-bit build, with windowed modes, controller support, HUD scaling and netplay. Deviations from the original sit behind flags that restore it. The recreation is a clean, fully tested rewrite of the engine and the main goal: advanced graphics options and ports will land there. No game data included. | watcom, 64-bit, netplay, opengl, sdl | Discussions Documentation Research notes | nocturne-nearlytrex |
| source port | NocturneDecomp | claimed | its .recomp.json file | NearlyTRex | Nocturne Engine Decompilation - Covering Nocturne and its sibling Blair Witch games | SHA-1 f6011d8f985744627f98549064b55f76a7c38329SHA-1 c07307239723bd6db62acecde9d92f0597190d89 | Ghidra | Playable | Windows / Linux | v0.1.12 | 2026-11-15 | 2026-11-15 | 2025-10-30 | Other | Assembly | public | Non-matching Ghidra decompilation run on SDL shims and a GL renderer, plus a clean C++23 engine recreation ported from it | Decompiled from nocedit.exe (the editor build), with signatures carried to nocturne.exe. The decompilation is alpha: mostly playable on Linux and Windows as a 64-bit build, with windowed modes, controller support, HUD scaling and netplay. Deviations from the original sit behind flags that restore it. The recreation is a clean, fully tested rewrite of the engine and the main goal: advanced graphics options and ports will land there. No game data included. | watcom, 64-bit, netplay, opengl, sdl | Discussions Documentation Research notes | nocturne-port-nearlytrex |
| recomp | KnightStarBuilds/NocturneRecomp | no | Recomp of Nocturne, a 1999 action-adventure survival horror video game. | 2026-11-13 | 2026-10-01 | C++ | public | nocturne-knightstarbuilds | |||||||||||||
| recomp | sp00nznet/nocturne | no | Static recompilation of Nocturne (1999, Terminal Reality) to native Windows. Watcom C/C++32 binary lifted to C; the engine's 37-call APIDLL* renderer seam retargeted to modern hardware. Bring your own copy; no game files included. | 2026-10-14 | 2026-09-10 | Other | C | public | nocturne-sp00nznet |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.