Xbox 360
NHL 2K8
1 project on the board for the Xbox 360 version: 1 recomp, 0 decomp.
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Wants help with | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | NHL 2K8 Recompiled | claimed | the form | anishchandra24 | An unofficial port of NHL 2K8 for the Xbox 360, to PC, done via static recompilation with the ReXGlue SDK. No game files are provided. | title 54540809 | SHA-256 ba4e63334faf296019657c6e86bbd444cb05646e29fa6c7b72f4bf9709ce4225 | Rexglue | Playable | Windows | v0.2.0 | 2026-10-24 | 2026-10-27 | 2026-10-23 | GPL-3.0 | C# | public | Need installation testing on other PCs, especially with Visual Studio | nhl-2k8-anishchandra24 |
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A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.