Xbox 360
Need for Speed: Most Wanted
3 projects on the board for the Xbox 360 version: 3 recomp, 0 decomp.
- First released
- 2005
- Also released on
- NDS, GBA, Xbox, PS2, PSP (per Wikidata; no project on the board works from these versions)
- Other platforms
- GameCube (1 project), PC (Windows) (1 project)
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | SpeedBreakerProject/speedbreaker | no | Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with… | macOS / iOS | v0.1.4 | 2026-10-13 | 2026-10-13 | 2026-10-05 | GPL-3.0 | C++ | public | need-for-speed-most-wanted-speedbreakerp | ||||
| recomp | StevensND/nfsmw-nx | no | Switch | v1.0.0 | 2026-09-27 | 2026-10-10 | 2026-09-27 | GPL-3.0 | C | public | need-for-speed-most-wanted-stevensnd | |||||
| recomp | madelrandel-blip/NFSMW-Recompiled | no | A static native recompilation of Need for Speed: Most Wanted (2005) Xbox 360 | title 454107D9 | Android | latest | 2026-10-08 | 2026-10-08 | 2026-09-10 | GPL-3.0 | C++ | public | need-for-speed-most-wanted-madelrandel-blip |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.